buff/effect help

  • Thread starter Thread starter ViralGuard
  • Start date Start date
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ViralGuard

Guest
Hi,
In my hero arena, everybody will have an ultimate when they reach lvl 50, and I want it to have many buffs/effects in each custom ability, but i can only make 1 buff/effect for every ability, how can i make more... buffs/effects on 1 ultimate ability!?
 
You can't, as far as I know. You would need a dummy ability to get them all there.
 
i dont realy think u need make (x Effects in 1 abilitie)
Check out
...


call UnitAddAbilityBJ( 'abilitie you want', GetLastCreatedUnit() )

trigger mode.

Unit - Add An ABbility "ability u want" to triggering unit.

if creat 3 abilities and make all in 1 trigger it should make all effects and buffs u want.
but i dont know what exaclty u want to do
well see ya :) .
 
unit starts casting ability

ability (being cast) equal to (ur aility here)

create special affect at (ithink base) of casting unit
 
no no no !!! lol if u creat u have to destroy or else u wil always get this like...

exemple.

u creat a speacil effect like holy light.

if u dont use destroy last creat effect.

it should keep for ever =(
 
That's only for certain Special Effects. Things like auras and such need to be destroyed, or else they will still be there.

BUT, things like Holy Light will go away, since their animation is a one-time animation.

In lamen's terms, every animation has a Death animation which is automatically played depending on the effect. Things like Auras do not have special effects, and therefore cannot be "killed". However, things like Holy Light are "killed" right as they appear, so they go away after they're made.
 
ok, i tried this but no success

Code:
Events
Unit - A unit Begins casting an ability  

Condition
(Ability being cast) Equal to Bash
((Triggering unit) is A Hero) Equal to True

Action
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl

Any other idea's?

PS: bash was just a test, not really gonna use that as an ultimate:P
 
ViralGuard lemme fix it for you =D
it will help you a lot this trigger.
Yours.
Events
Unit - A unit Begins casting an ability (wrong)Not begin (starts
=================================================
Condition
(Ability being cast) Equal to Bash(bash is a passive =P so cant be cast)
((Triggering unit) is A Hero) Equal to True
(triggering is wrong u wont do that with triggering)
=======================================================
Action
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
==================NOw MIne=================================

Life Drain
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Life Drain
Actions
Special Effect - Create a special effect attached to the head of (Target unit of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl


(triggering wrong) ( target unit of ability being cast right) =D

well that fix what u want =D
 
Bash is NOT detectable, meaning when you Bash someone, it's not registered under ANY of the Ability events. Use something else, but don't use Critical Strike either.
 
Life Drain
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Life Drain
Actions
Special Effect - Create a special effect attached to the head of (Target unit of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl

That's Realy Works Check Again it u put the (Target unit of Ability Beign Cast).
If dont wont work oh ya and dont pput in condition (target unit of ability beign cast is a hero equal to true or else wont work and if u want only effects for hero put in abilitie the target (hero)
should work.. i will try this trigger one more time.
 
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