Buff Stacking Problem - Any way to import your OWN buffs?

C

Cybah

Guest
Hi there!

I noticed you can't have buffX and copy-of-buffX (with other name,...) on a unit at the same time. :banghead:

Why the fuck have new buffs to be based on original buffs. I don't get it. :nuts:

Well. I wanted to map a melee addon with new units/spells -> new buffs.
(I don't want to remove any original spell from the game)

Bad idea? :(

Is there any solution?



Example of a new spell:

For 10 seconds, target unit loses 25 health whenever target unit attacks a unit with less health.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>>Why the fuck have new buffs .......

I really cant get your question....u can make ur custom buff inside the object editor...right?
And u can just base on something like...Invisible...
This buff can stack as much as you can...
_____________________________________________
Watch ur language or else ur id gg....and your grammer too
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
By the way, everything from units to abilities has to be based on an already existing one.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
yeah...u cant make a new mpq and .....inject it to wc3
@.@
 
C

Cybah

Guest
I know that. And that's a pity. Is there no way to create new spells without killing existing ones?

Are there any nearly never used buffs I could use?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
u WONT kill the existing one By copying it to the custom spell underneth the object editor...U CAN COPY IT...sry for the caps :p
I mean copy and paste

I do alwayz copy the invisibility buff as much as i want to use as custom buff
 
C

Cybah

Guest
No you can't. Try it. Buff1 will block Buff2. I can upload my testmap if you want.

(just try the buffs "slow" and a copy of "slow" with other name and icon on two different spells. that won't work.)


testmap: http://home.arcor.de/cyberaser/massenwurzeln.w3x <-> try to use "slow" and "Vergeltung" on an enemy. U will see the bug/problem.
 

exge

New Member
Reaction score
15
i have no problem whatsoever with 2 buffs of same base buff ... works fine for me ... i mean my maps
 
C

Cybah

Guest
Did you try my map (link above) ?

Dunno what the problem is then if it should work oO
 

Sooda

Diversity enchants
Reaction score
318
Slow, poison buffs get overwritten by other slow, poison buffs. Higher level buff will replace lower level buff. For poison abilities there are data fields what determine will it stack or something similar.
 
C

Cybah

Guest
just tried the "stacking" poison buff. did not work.

I think the problem is: two similar basic spells remove each others buffs.

Fairy fire and a fairy fire based spell didnt work. :(


HEAD -> TABLE
 

Faust

You can change this now in User CP.
Reaction score
123
None will. Not even auras. :\
That I do not know, how can DotA menage to have so damn many slows... All stacking (as far as I know, have seen). ><
 

Ghan

Administrator - Servers are fun
Staff member
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888
> how can DotA menage to have so damn many slows

Triggered slows? With buffs that really mean nothing?
 

Azylaminaz

Vox Populi
Reaction score
91
I thought buffs did nothing, except art...(tooltip = art in my mind. ^.^).
Aren't their buffs used only for campaign reasons? Why not use these?
 

Arkan

Nobody rides for free
Reaction score
92
A unit CAN'T have two buffs (based on the same original buff) at the same time. This is a major limit in the wc3 engine.
(and no, DotA haven't solved this, there are many buffs that override each other)

You can simulate a buff by adding an aura to the unit, hide the aura ability in an invisible spell book. Pretty lame though.
 
C

Cybah

Guest
one thing I don't get: it's not only the 2 buffs thing.

slow spell with slow buff and slow-copy-spell with 'insert a name here' buff, won't work either. :(
 
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