Jesus4Lyf
Good Idea™
- Reaction score
- 396
What result are you expecting? What is not happening what should, or you wish to have happen?
Did any of the examples help?
Did any of the examples help?
The ability applies the buff, so isn't the onCreate method supposed to run? I just have a BJDebugMsg call there, and it isn't being displayed.What result are you expecting? What is not happening what should, or you wish to have happen?
Did any of the examples help?![]()
//! runtextmacro BuffType("Dummy")
//! runtextmacro SetBuffName("DummyBuff")
//! runtextmacro SetBuffAlignment("NEGATIVE")
//! runtextmacro SetBuffTooltip(" ")
//! runtextmacro SetBuffIcon("None")
//! runtextmacro BuffStruct()
method onCreate takes nothing returns nothing
call BJDebugMsg("Created!")
endmethod
method onDamageRecieved takes nothing returns nothing
call BJDebugMsg("Damaged!")
endmethod
method preDestroy takes nothing returns nothing
call BJDebugMsg("Destroyed!")
endmethod
//! runtextmacro EndBuff()
Apparently abilities that use the buffs don't "count" for this system. When I used the demo map and modified the Light Headed buff to display text, it worked. When I added the buff to Storm Bolt and casted it, it didn't work.Should be "onDamageReceived", but aside from that, I can take your buff and put it straight into the demo map and add it in the way the demo map add its buff, and it works 100%.
Let me know if implementing it in the demo map works for you. Remember that all buffs must be located between the BuffStruct head and footer, as per the documentation.![]()
//! runtextmacro BuffType("tossBuff")
//.................
//! runtextmacro BuffStruct()
//.........................
//! runtextmacro EndBuff()
scope tossAbil
//onEffect tossBuff.create(blabla)
endscope
Cheers! Enjoy. :thup:Btw, thx j4l for your resources, they all are great ones :thup:
//! runtextmacro BuffType("Return")
//! runtextmacro SetBuffName("Return")
//! runtextmacro SetBuffAlignment("NEUTRAL")
//! runtextmacro SetBuffTooltip("This unit is being Returned; it will return to its previous location soon.")
//! runtextmacro SetBuffIcon("ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp")
//! runtextmacro BuffStruct()
method onApply takes nothing returns nothing
call Status[.unit].addSilence()
endmethod
method preDestroy takes nothing returns nothing
call Status[.unit].removeSilence()
endmethod
//! runtextmacro EndBuff()
library A
globals
private integer Dynamic = 0
endglobals
//! runtextmacro BuffType("Return")
//! runtextmacro SetBuffName("Return")
//! runtextmacro SetBuffAlignment("NEUTRAL")
//! runtextmacro SetBuffTooltip("This unit is being Returned; it will return to its previous location soon.")
//! runtextmacro SetBuffIcon("ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp")
//! runtextmacro BuffStruct()
integer i
method onCreate takes nothing returns nothing
set .i = Dynamic
endmethod
method onApply takes nothing returns nothing
call Status[.unit].modStrBonus(.i)
endmethod
method preDestroy takes nothing returns nothing
call Status[.unit].modStrBonus(-.i)
endmethod
//! runtextmacro EndBuff()
function B takes unit u, integer h returns nothing
set Dynamic = h
call Return.setUnit(u).destroyTimed(20)
endfunction
endlibrary
//! runtextmacro BuffType("Return")
//! runtextmacro SetBuffName("Return")
//! runtextmacro SetBuffAlignment("NEUTRAL")
//! runtextmacro SetBuffTooltip("This unit is being Returned; it will return to its previous location soon.")
//! runtextmacro SetBuffIcon("ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp")
//! runtextmacro BuffStruct()
private integer i
method operator str= takes value returns nothing
set this.i = value
call Status[.unit].modStrBonus(value)
endmethod
method preDestroy takes nothing returns nothing
call Status[.unit].modStrBonus(-.i)
endmethod
//! runtextmacro EndBuff()
function B takes unit u, integer h returns nothing
local Return k = Return.setUnit(u)
set k.str = h
call k.destroyTimed(20)
endfunction
private static method timedDestroyCallback takes nothing returns nothing
static if LIBRARY_TimerUtils then
local timer t=GetExpiredTimer()
call thistype(GetTimerData(t)).destroy()
call ReleaseTimer(t)
endif
endmethod
if thistype(GetTimerData(t))==0 then
call BJDebugMsg("Double free!")
else
call thistype(GetTimerData(t)).destroy()
//etc
endif