Whenever two heroes overlap each other while sliding, they both start going extremely fast. I have seen this happen in many maps with sliding, and now my sliding is bugged too.
Basically when the heroes are at about the same location, sliding towards the same point they will start going like three times faster.
The triggers have NOTHING that could be behind this behaviour. Each player has his own slide trigger for his hero. Each trigger moves the hero depending on it's current movespeed to a point with polar offset (facing of the hero) every 0.03 seconds.
I think this could be since the triggers move the two heroes into same location (which is of course occupied), and so they try to find the nearest available point, and so it continues. However all the heroes have collision set to 0. How can I fix this?
Basically when the heroes are at about the same location, sliding towards the same point they will start going like three times faster.
The triggers have NOTHING that could be behind this behaviour. Each player has his own slide trigger for his hero. Each trigger moves the hero depending on it's current movespeed to a point with polar offset (facing of the hero) every 0.03 seconds.
I think this could be since the triggers move the two heroes into same location (which is of course occupied), and so they try to find the nearest available point, and so it continues. However all the heroes have collision set to 0. How can I fix this?