Buyable abilities (yes I searched)

  • Thread starter Thread starter DING0
  • Start date Start date
D

DING0

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Im trying to make abilties that you can buy from a shop. Ive seen this in other threads and ive gotten it to work somewhat.

event - unit aquires an item
condition - item type of item being manipulated = skill - devour etc
action - add critical strike to triggering unit
- drop item being manipulated by triggering unit
- remove item being manipulted

Originaly all the items where books of power. I removed the ability for them to be used instantly and changed all there names and tool tips. Then changed the price and image. The skill shop works but when a players hero buys a skill book they somehow also get alot of other abilities that they didnt buy. My map has 22 abilities in 2 diffrent shops.
 
So your hero buys item 1 with ability A and it gets ability A and also ability B (of item 2)?
This is what I would try:
It seems to me that Warcraft doesn't exactly know what 'manipulated item' it should use. Try if you can make it work by storing the ability of the item type or the item type itself in a variable.
 
...

So far the items are all kinda like dummy items. They dont do anything without the trigger and they dont have any values stored besides tooltips saying what they do and the name so that I can use them in a trigger.

what's suppost to happens is :
player buys skill book - devour
Player gets skill devour
book drops and is removed

what happens is:
player buys skill book - devour
player gets skill devour and 4 other random skills
book drops and is removed

Im thinking that since all the books of skil where based of book of power that the trigger sees all books of power as being the manipulated item and thus all my skill triggers are done. So i need to know how to change the iterm so its not based of a book of power.
 
Ahaa, I think the Tome of Power itself points to data somewhere else

(like I think happens with an Orb of Corruption: it has "item corruption bonus" ability but you can't find it anywhere in the abilities to change the effects. Hmm I think I must take a look at the Spell editor tab. :rolleyes: )

All the Tomes of Power that you used are instances of the same object that points to 1 spot. I think if you use a different item for every skill it might work.

I'll be back...
 
Well I hope this isnt the case. That would require me to delete all 22 of the items that I have created and then recreate them. Then I would have to change all the triggers and everything. After I do that there is still no garantee that it will work...

Well I have my work cut out. Ill tell you if it works.
 
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