Randael
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hey everyone ^_^ I got a small question , i wouldnt actually know how to search for in in any other way . soo from the start...
I was working on a custom race, my idea was inspired by the asians in red alert 3, basically you build "cores" , those cores can deploy anywhere on the map and form a certain building... while they deploy they obviously can be destroyed. I made a trigger with the event that a skill is used and ofcourse set the "building" skill as condition, then it removes the unit and places itat the spot where the "core" was... but now comes the question... I want it to first turn into a temporary building that can be destroyed, and if its destroyed the main building wont be spawned, but how do i do it? I assume its using a timer and timer expires trigger, but i wouldnt know how to actually go about this... what todo to save the position of the unit and the owner, and how to prevent it from bugging out? (as in lets say several builkdings of the same kind spawned at the same time, or the main building being spawned even though the temporary building got destroyed).. Any help is welcome and appreciated ^_^
Regards
René
I was working on a custom race, my idea was inspired by the asians in red alert 3, basically you build "cores" , those cores can deploy anywhere on the map and form a certain building... while they deploy they obviously can be destroyed. I made a trigger with the event that a skill is used and ofcourse set the "building" skill as condition, then it removes the unit and places itat the spot where the "core" was... but now comes the question... I want it to first turn into a temporary building that can be destroyed, and if its destroyed the main building wont be spawned, but how do i do it? I assume its using a timer and timer expires trigger, but i wouldnt know how to actually go about this... what todo to save the position of the unit and the owner, and how to prevent it from bugging out? (as in lets say several builkdings of the same kind spawned at the same time, or the main building being spawned even though the temporary building got destroyed).. Any help is welcome and appreciated ^_^
Regards
René