Hi
I wanted to make a simple cinematic to test it out,
when a unit enters a region ( can only be human player) it starts, the camera jumps instantly to the first position and then wanders from camera to camera until it reaches camera11.
all units are freezed to not attack each other, murlocs are waked up to attack after cinematic.
Sounds very simple, but i just cannot figure out what my cameras are doing wrong :-(
ingame with this trigger it starts at camera 1 and then moves to camera2 and then stops for ~ 1 sec and then goes back to normal ??
Trigger:
my WE is german so i have to translate every line so some lines probably sound strange to you ;P
I wanted to make a simple cinematic to test it out,
when a unit enters a region ( can only be human player) it starts, the camera jumps instantly to the first position and then wanders from camera to camera until it reaches camera11.
all units are freezed to not attack each other, murlocs are waked up to attack after cinematic.
Sounds very simple, but i just cannot figure out what my cameras are doing wrong :-(
ingame with this trigger it starts at camera 1 and then moves to camera2 and then stops for ~ 1 sec and then goes back to normal ??
Trigger:
Trigger:
- MurlocFilm
- events
- unit - A unit enters Murlocgespraech <gen>
- conditions
- actions
- unit group - Pick every unit in (Units in Startinsel <gen>) and do (Actions)
- loop - actions
- unit - Wake up Murloc-Nachtkriecher 0019 <gen>
- unit - Wake up Murloc-Jäger 0032 <gen>
- unit - Wake up Murloc-Läufer 0033 <gen>
- unit - Wake up Murloc-Läufer 0034 <gen>
- unit - Wake up Murloc-Läufer 0035 <gen>
- unit - Pause ein all units
- loop - actions
- Video - Turn cinematic mode on for (All players)
- Video - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
- player group - Pick every player in (All players controlled by a human player) and do (Actions)
- loop - Aktionen
- camera - apply Murloc1 <gen> for (Picked player) over 0.00 seconds
- camera - apply Murloc2 <gen> for (Picked player) over 2.00 seconds
- Wait 1.00 seconds
- camera - apply Murloc3 <gen> for (Picked player) over 1.00 seconds
- Wait 0.50 seconds
- camera - apply Murloc4 <gen> for (Picked player) over 1.00 seconds
- Wait 0.50 seconds
- camera - apply Murloc5 <gen> for (Picked player) over 1.00 seconds
- Wait 0.50 seconds
- camera - apply Murloc6 <gen> for (Picked player) over 1.00 seconds
- Wait 1.00 seconds
- camera - apply Murloc7 <gen> for (Picked player) over 1.00 seconds
- Wait 1.00 seconds
- camera - apply Murloc8 <gen> for (Picked player) over 1.00 seconds
- Wait 1.00 seconds
- camera - apply Murloc9 <gen> for (Picked player) over 1.00 seconds
- Wait 1.00 seconds
- camera - apply Murloc10 <gen> for (Picked player) over 2.00 seconds
- Wait 2.00 seconds
- camera - apply Murloc11 <gen> for (Picked player) over 3.00 seconds
- loop - Aktionen
- Video - Send transmission to (All players) from Murloc-Nachtkriecher 0019 <gen> named Murloc-Cheffe: Play no sound and display Harrr ... vernichte.... Modify duration: add 10.00 seconds and wait
- Video - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
- unit - Pause off all units
- trigger - Turn off (This trigger)
- unit group - Pick every unit in (Units in Startinsel <gen>) and do (Actions)
- events
my WE is german so i have to translate every line so some lines probably sound strange to you ;P