camera problem

P

polymorph

Guest
hi, i got a problem!

during map init i made blue player's camera locked onto his hero.

i made it so when the hero dies the camera rotates around his body until he revives of a timer of every 30 seconds.

i'm wondering how you make the camera stop rotating when the hero revives and make it so the camera locks back onto blue's hero
 
Code:
[B]lockcamera[/B]
Events
.Map Initiation

Conditions

Actions
.Camera - Lock camera target for Player 2 (Blue) to Shadw 0062 <gen>, offset by (0.00, 0.00) using Default rotation
Code:
[B]deathcamera[/B]
Events
.Unit - A unit owned by Player 2 (Blue) Dies

Conditions

Actions
.Camera - Rotate camera 1000.00 degrees around (Position of (Dying unit)) for player 2 (Blue) over 30.00 seconds

now i tried to make a trigger like this but it didn't work

Code:
[B]resstopcam[/B]
Events
.Unit - A unit Finishes reviving

Conditions
.(Owner of (Reviving Hero)) Equal to player 2 (Blue)

Actions
.Camera - Lock camera target for Player 2 (Blue) to (Reviving Hero), offset by 0.00, 0.00) using Default rotation
.Trigger - Turn off deathcamera <gen>

my resurrection is done by trigger if that helps the problem
 
hmmm . . .

What happens? Does the camera just keep rotating?

Maybe post the revive trigger too.
 
yea it does keeps rotating
and doesn't lock back onto the hero
Code:
[B]loreres[/B]
Events
.Time - Every 30.00 seconds of game time

Condtions

Actions
.Unit Group - Pick every unit in deathgroup and do (Hero - Instantly revive (Picked unit) at (Center of lorerez <gen>), Show revival graphics)
.Unit Group - Remove all units of deathgroup from deathgroup
 
Completely random guess, but you may have to reset the camera to game view after the thirty seconds of rotation.
 
I haven't tested this, but it may work.

Code:
Unit Dies
    Events
        Unit - A unit owned by Player 2 (Blue) Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to Shadw 0062 <gen>
    Actions
        Set Location = (Position of (Dying unit))
        Trigger - Turn off Locking <gen>
        Trigger - Turn on Rotating <gen>

Code:
Unit Revives
    Events
        Unit - A unit owned by Player 2 (Blue) Finishes reviving
    Conditions
        (Unit-type of (Reviving Hero)) Equal to Shadw 0062 <gen>
    Actions
        Camera - Stop the camera for Player 2 (Blue)
        Trigger - Turn off Rotating <gen>
        Trigger - Turn on Locking <gen>

Code:
Locking
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        Camera - Lock camera target for Player 2 (Blue) to Shadw 0062 <gen>, offset by (0.00, 0.00) using Default rotation

Code:
Rotating
    Events
    Conditions
    Actions
        Camera - Rotate camera 1000.00 degrees around Location for Player 2 (Blue) over 30.00 seconds
 
edit: sry ShadowSnipe4 you posted before me i didn't mean you i'm going to test it out thanks!

-_- that didn't exactly work i think the problem is that the event is reviving unit,and it isn't the same thing as having a trigger revive it instantly

but i dont know of any other triggers that could do something like taht

edit: shadowsnipe what variable type is location suppose to be??
 
the lock camera to unit the finished revieing thing won't work.
Do every time your hero dies turn a trigger
E: Time-Every 30 seconds of game time
C:
A: unit pick every unit owned by player 2 blue and do camera lock to unit

^^^something like that should work:D
 
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