Camera problems and creating units

  • Thread starter Thread starter georgie
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georgie

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Hey me again.. got 2 more questions.. actually img unna have more when i make my custom abilities (cuz im wanting to do some pretty insane stuff) but yeah..... that can wait.. first i got 2 things i need to take care of.

1 ) I got my building creating the hero, the building being destryoed, and the hero being placed at my start location. Now there is a problem..

this is the trigger im using

Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 1.00 seconds

but.. the camera goes straight to the center of the map.

2 ) Does anyone have any ideas that could help me with creating units every 1.5 or so seconds when a player owns a certain type of base in a certain region or start location. Much like the one in footmen frenzy because i decided to start new and make footmen frenzy actually interesting and worth playing.

So lets say i own a "Commando Base Level 1" and i want it to produce 5 commandos every second, any idea on how to do this? or any links? I do believe tehre is something some tutorial about creation of units but isnt that for a tower defense? If i am rong please re-refer me to the right link :)

thanks!
 
georgie said:
Hey me again.. got 2 more questions.. actually img unna have more when i make my custom abilities (cuz im wanting to do some pretty insane stuff) but yeah..... that can wait.. first i got 2 things i need to take care of.

1 ) I got my building creating the hero, the building being destryoed, and the hero being placed at my start location. Now there is a problem..

this is the trigger im using

Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 1.00 seconds

but.. the camera goes straight to the center of the map.

2 ) Does anyone have any ideas that could help me with creating units every 1.5 or so seconds when a player owns a certain type of base in a certain region or start location. Much like the one in footmen frenzy because i decided to start new and make footmen frenzy actually interesting and worth playing.

So lets say i own a "Commando Base Level 1" and i want it to produce 5 commandos every second, any idea on how to do this? or any links? I do believe tehre is something some tutorial about creation of units but isnt that for a tower defense? If i am rong please re-refer me to the right link :)

thanks!


1 ) EDIT: change it to Camera - Pan camera for (owner of(sold unit)) to (Position of (Last created unit)) over 1.00 seconds

2 ) make a trigger like this:

event
every ____ seconds

conditions
player owns (unti) equal to true

actions
spawn (number of ((Commando Base Level 1) in ( playable map area))
 
1: Since your creating the hero at the start location why dont you pan to the start location :rolleyes:

2: Use something like:

Code:
E: time - every 3 seconds of the game (1.5 is nuts!)
A: unit - pick every unit in <units of type <Commando Base1>  matching condition - Boolean-<Matching unit> is alive equal to true> and do...
A:... Unit - Create 1 <Commando (Level 1)> for <Owner of <Picked unit>> at <Position of <Picked unit> offset by 150 towards 230>

You could probrably just use the standard unit-group pick, without (Multiple Functions). But that would make the trigger way to long and unorganized if I did that for the example :P

EDIT: For 1, do as he said and change (Triggering player) to (Owner of (Sold unit))... didnt notice that :P

Remember that TRIGGERING anything only works if something triggered it, so if a player types -Test, Triggering unit wouldnt work at all. If a unit dies triggering player wouldnt do anything etc.
 
uhm your first tip did not work, and i have yet to try the second one cuz i have to go do something right now.. but will be back with another response in ab it
 
Rad said:
1: Since your creating the hero at the start location why dont you pan to the start location :rolleyes:

2: Use something like:

Code:
E: time - every 3 seconds of the game (1.5 is nuts!)
A: unit - pick every unit in <units of type <Commando Base1>  matching condition - Boolean-<Matching unit> is alive equal to true> and do...
A:... Unit - Create 1 <Commando (Level 1)> for <Owner of <Picked unit>> at <Position of <Picked unit> offset by 150 towards 230>

about the nuts part...i was just giving a example of the time thing.... :D
 
hope you don't mind.. but... uhm my first question still hasn't been answered.. any ideas?
 
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