Camera trouble

dannyboydude

New Member
Well im making a card game but the players hand [ card display ] is facing diagonal all pointing to the centre
But i cant get the right triggers to make it.


But i want each players camera facing towards the centre from there hand.

So could someone help me come up with a trigger or formula for this problem please.
 

Accname

2D-Graphics enthusiast
if i understand you right: you want a trigger to lock the camera of all players to the middle with their start location as camera source?
 

Accname

2D-Graphics enthusiast
here, i hope this is kinda what you want. You can change the values yourself, the trigger looks like this:
Code:
Camera
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Camera - Lock camera target for (Picked player) to Camera Dummy 0004 <gen>, offset by (0.00, 0.00) using Default rotation
                Camera - Set (Picked player)'s camera Distance to target to 2250.00 over 0.00 seconds
                Camera - Set (Picked player)'s camera Rotation to (135.00 + (90.00 x (Real((Player number of (Picked player)))))) over 0.00 seconds
                Camera - Set (Picked player)'s camera Far Z to 100000.00 over 0.00 seconds
                Camera - Set (Picked player)'s camera Angle of attack to 330.00 over 0.00 seconds
 

dannyboydude

New Member
Sorry for Double-Post but

I thought when a camera is locked you cant move it ?

Well i did when i tried to scroll out using my scrolling wheel

How do i solve that problem ?


---Sorry again for Double-Post
 
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