Bogrim
y hello thar
- Reaction score
- 154
I never really understood what effect those fields have in the game.
thisi think the Point Value is for selling purpose or for setting the selling value.
Because under the trigger >> "Player - Add 1000 to Player 1 (Red) Current gold", you are allowed to change the 1000 to the Point value. >> "Unit - Point value of unit"
At such, let say you are selling level 5 tower, just set the value there and the selling value will be that value. So you can have different selling value for different level towers.
thats completly nonsense, you can add there any type of integer you like.i think the Point Value is for selling purpose or for setting the selling value.
Because under the trigger >> "Player - Add 1000 to Player 1 (Red) Current gold", you are allowed to change the 1000 to the Point value. >> "Unit - Point value of unit"
At such, let say you are selling level 5 tower, just set the value there and the selling value will be that value. So you can have different selling value for different level towers.
obviously, we can add any value we want, but with this point value, it makes easy for setting the selling tower gold, but of course you can use for your own selling value.thats completly nonsense, you can add there any type of integer you like.
1).
Point value is for the score at the end of the game, pretty useless in custom maps beside having another integer variable attached to unit types.
2).
priority has something to do with the hardcoded AI of the wc battle system though nobody really seems to know what exactly it affects. i doubt even the blizzard staff knows it exactly.
he doesnt make any td, he was asking what that value is doing and you didnt give him the correct answer, you said what you would do with it but thats the second step.obviously, we can add any value we want, but with this point value, it makes easy for setting the selling tower gold, but of course you can use for your own selling value.
With this point value, you need only few action, that is event a unit use ability(sell) then remove unit and add point value ($) to owner
but if your map has 100+ towers, how do your set the selling price without using point value? for what i can think is to use the same event but the condition is now changed................if unit type of triggering equal to A, then remove and add $(this $ is not settle, at such if A is sold, then add this amount of $),........equal to B then remove and add $, and etc until the last of your tower, which is hardwork because you never use it for setting the selling tower price.
of course, i am not saying point value is ONLY for selling tower purpose, but mainly, for those who make TD game, will use it for setting the selling tower price.
lol, i am sorry for that, i doesn't know what i said will mean like that. So in short, the point value is just for the ending score?he doesnt make any td, he was asking what that value is doing and you didnt give him the correct answer, you said what you would do with it but thats the second step.
(off topic: you can use any value for the selling, hitpoints, mana, etc etc, what you are saying is just that the point value is that useless for custom maps that its the first to be used for stuff like that.)
When you say end-game score, do you mean the score screen that comes up after leaving or finishing the game? And how exactly does the point value affect these scores?Point value is for the score at the end of the game, pretty useless in custom maps beside having another integer variable attached to unit types.
In the priority, is it the lower or larger number that is prioritized?I think priority effects the order in which AI will try and attack targets, however, it obviously doesn't obey the order always. I have tinkered with the value before to try and change AI behavior.
So it doesn't affect the killing of units? Like giving weak units a lower point value and more powerful units a higher point value?yes its the score after the game is over, there is a part of the points given for units/buildings you have built. the point value determines how much points you get for that particular unit/building.