Can Armor be Calculated?

BarzahdX

Active Member
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Hello guys, been awhile since I've last been on here, but you've never failed me in the past and I know you won't fail me now! :D

I have a simple question/concern; I'm trying to make an ability that does damage based on the caster's current armor, but I can't seem to find Armor as a statistic the game can choose to read. I can find attributes, life, and mana all without a problem, but I can't seem to find Armor. Does it exist? I use GUI, but if it's only usable through JASS I can make an exception. I look forward to a response, thanks guys!
 

Accname

2D-Graphics enthusiast
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1,462
Armor can not be queried with triggers nor with Jass.
You *could* potentially calculate it yourself based on the unit-type, agility value, upgrades researched and all items within the units inventory.
However, this is a very tedious and time consuming system to build and most of the time not worth your while.
 

Xialian

Member
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As Accname said, it's not possible. However, if you're not using the Agility stat for anything (custom systems, most likely not a possibility), you could, in the game settings, set armor per Agility to 1, set everything that gives armor to give Agility and basically use Agility as the stat you'll calculate.
 

BarzahdX

Active Member
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Maaaaan, I was afraid of that. *sigh* Thanks guys, that helps a lot--time to get brainstorming again...
 

Solu9

You can change this now in User CP.
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Yeah it's ridiculous that min/max damage and armor cannot be accessed.

But how about using custom values?
Trigger:
  • Unit - Set the custom value of (Triggering unit) to 99
 

Laiev

Hey Listen!!
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188
Yeah it's ridiculous that min/max damage and armor cannot be accessed.

But how about using custom values?
Trigger:
  • Unit - Set the custom value of (Triggering unit) to 99

Don't do that if you're using ANY index system.
 

Xan_Kriegor

I can change this now in User CP.
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This is not a good solution, but it *might* work okay.

First, do your units basically all have the same armor type/do you care about armor type? If not, that simplifies it a bit. Basically what you could do is have a dummy unit with a specific attack damage (say, 10) and type (depending on how much you care about armor/damage types). Spawn that unit, have it attack the unit you want to calculate the armor for, heal the unit for the damage taken, and then based on the amount of damage they took you can use formulas to determine *roughly* how much armor the target has. (Sidenote: you might be able to just use a trigger for the damage instead of a unit, but I am unfamiliar with damage-dealing triggers so I dunno)

This will be thrown off by any damage-reduction abilities (like stone skin or whatever) and you'll have to be careful that your damage dealt in testing armor isn't fatal (depends on target's max and current HP since you can't heal it if you kill it, but you can't always heal it beforehand or if it's at max HP then the caster got some bonus damage). So like I said this is not a good system, but if you really want to do stuff with armor this is the easiest/most reasonable solution.
 
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