can somone teach me the save trigger?

Bartuc08

Mostly known as Zomby Jezuz
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i need help on triggers and hero making

the little save trigger/command thingy were u type -save and it gives a random number that u type -load (random number) and u get your data
can somone teach me this and can u tell me if u can also save exp, items, hero abilities, gold, and other stuff like that?


is it possible to make it so every level gives u 5 ability points instead of 1?
if so can u teach me how?


<answerd>how do i make custom heros?


<answerd>how do i change the hero/item/spell image?


how do i add a sorta extra inventory onto my charecter?


<answerd>in the map im making theres gonna be a lot of spells so i was wandering if its possible to make sorta sub menus (example) u click on one ability and it goes to another inventory with more abilities


please answer my questions and try to teach me how to do these things
 
right click a hero then select new custom hero then edit their abilities

to change the images its under everything "art"

for multiple spells make a skill based off spell book

i dont think you can have more than 6 inventory slots
 
thanks suicide but i was thinking about how they have back packs in that resident evil nightmare game? well i was gonna put one of them but in your abilities area, and i was also gonna put an equip area, were u put weapens and armour you wanna wear at
 
do u know how i can get the script?
 
i tried right clicking the hero but nothing happens, does it work on only heros or units and heros?
 
thanks rinpun
 
i need to find a full list of all the spells used in diablo (one), and if i could also find what magic level is required to use them thtd be even better,

im working on a diablo map

i also need a protector for my map so no-one can steal it
 
well to get a locker you will have to use Heavy Locker. I have heavy locker but I forgot where i got it from :S lol

But heres a hint.
1. Goto Google
2. Search for Heavy Locker Version 0.2.7

I hope this helps your locking problems! But theres another problem with this locker. If other people have Heavy Locker they can just unlock it and edit your map :( waaah but it will help you. N0T EVERYONE HAS HEAVY LOCKER!.
 
thanks for the locker tip and when u mean others can access the map does that mean they have to insert a password or it just instantly opens your map?
 
Instantly opens your map with its software.

BUT, as far as I knew, when it does that, it kills at least half of the code in your map. So, if anyone DOES steal it, they have to do a lot of patching back together to get it to work.

But maybe not, that might be something else.
 
One of the genius things about Heavy Locker is when people try to add triggers, they will collide with the triggers that are stored in the database. When you protect it with Heavy Locker, it removes the GUI of your triggers so they aren't visible in the Trigger Editor. So, if they add there own triggers they will happen on top of what is already in the map. Most people will give up on it because no one will want to go through all that work just to get a protected map to work.
 
thanks both of u that will be great
 
yet another question from the genius of Bartuc, if i have 3 forces once containing plaeys, 1 containing ememies and the other containing towns, how do i make it so the town is allied with force 1
 
There's an action called " player - set alliance ".

Run a couple at map initialization.

Example:
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision

Remember to always ally your players both ways.
You don't want player 1 to attack player 2,
while player 2 actually thinks they're allies...


HTh
AceHart
 
thakns gtg
 
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