can this work? archery range idea

  • Thread starter Thread starter Humboldt420
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Humboldt420

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Heres the idea: an archery range where each player has an archer in a lane with a target at the end of it (the target is a doodad from lordaeron summer i think). The goal is to have the player shoot the target to get an item inside of it (player destroys the target).

I made the target into a tree/destructible by copying one of the barrel destructibles and changing its model to the archery target. Then I made a wisp move back and forth behind the target.

here is where i got stuck. I need to make the player only able to target(click on) the wisp and have the projectile that they shoot destroy the target or hit the target. which results in an item being dropped by the target.

If anyone can figure this out or a different way of doing it please let me know!
 
Try changing the 'Combat - Targets' field in the unit editor, Don't forget to disable homing missles for the archer-type unit. Another idea you could expand on is adding an 'Attack Ground' ability for your archer... just an idea.
 
Or you can just have an ability modeled after the dreadlord's bat wave changed into an arrow (no icon so it's invisible) and then make a trigger that uses it whenever you press the 'up' arrow button.

The Archery target, and you would probably know this, has to be a destructible or a unit to drop stuff. Doodads are all decoration and therefore invincible. I suggest you use a unit. Even though it's more complex to change (no movement or attacks...et cetera), you can use the trigger "a unit dies" and the condition that it's an Archery Target. You can then create your item. Then, if you want to fix the target, you can set it so that you automatically acquire the item when you shoot the archery target and then the archery target is rebuilt following the same unit rotation (270 faces directly down, 180 to the left, 90 to the top, and 0/360 to the right. Add or subtract 45 from those angles and you'll get topright, leftbottom, and other sorts of combinations).
 
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