Can't figure these things out. Please Help!

  • Thread starter Thread starter alienman6000
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alienman6000

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I am editing a God's land map. I am adding hell to it. I've transfered Saten over to hell completly.

First: I would like to make it so Satan can't get into heaven via blink and so God can't get into hell. (so it is so they die on entry)

Second: God starts out with 3 soul gems in his inventory. I would like it so he DOESN'T have them. He could just capture Satan with them.

Third: How do you make it so you can boot a player?

Fourth: I can't figure out how to make a region!

I greatly appreciate your help.
I know I've done this about 8 hours ago but nobody is posting anything new.
 
Lol

Wow, are you a beginner? anyways here:
Question 1:
Make a region and stretch it out along the "Heaven area" and another one over the "Hell area"
Then make a trigger like this
Code:
Events:
A unit enters Hell
Conditions:
Unit Type of Triggering unit equal to God
Actions:
Kill triggering unit
Question 2:
Click on God in the map, then click on the Inventory tab, then you will see slot 1-6, in slot 1-3 change it to no item
Question 3:
Mkae a trigger like this:
Code:
Events:
Player 1 types in -boot blue as an exact match
Conditions:
none
Actions: defeat player 2 blue with the message : You were booted, have a nice day
Question 4 lol, first click on the window button in the world editor, then click on regoins then click somewhere on the mmap, you will then see a small square, press spacebar then click on one of the corners and drag the mouse, that way, you "stretch" the region
 
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