Car Keys (Anyone have an idea up for how to do it?)

Rinpun

Ex TH Member
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105
Alright, I need help again :D

I'm working on car keys for my map that automatically convert the car to your ownership if it's correct. And honestly, I don't know what to do :cool:

On a side note, is there any way to set a custom value for an item? Because it'd be helpful to give the car a random custom value and give you a key whose custom value equals the car for ignition when you buy the car.

And of course, if there is a custom value, I can also make robber tools to make fake keys who has a custom value equal to the car.

And while I'm at it, does a useable item (which has an ability to be used) count as target unit of ability being cast? I need to have an item which only works on vehicles (gasoline recharge).
 
Set a random custom value of a unit, and make the item equivalent to that custom value.
 
> On a side note, is there any way to set a custom value for an item? Because it'd be helpful to give the car a random custom value...

They have, just like units.
I wouldn't however, go for a random value.
It might repeat...
Just keep an integer around, and, whenever you need a value,
add 1 to it.
 
Alright, cool. I think I'll try it :)

(I suppose I should have a integer as the keycodesetter that starts at 0 and raises by 1 every time a car is bought, so that the next car and keys don't have the same code, which is obvious)
 
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