lbebusiness
New Member
- Reaction score
- 3
Hello forum, I've been lurking for about a week and registered the other day. Time to start contributing. But, in order to do that I ask for some help. Here goes:
Think of halo, where you can get inside a vehicle, one person does the driving, the other person does the turret shooting.
* I have a battle cruiser
* 1 pilot
* 2 turret gunners.
* 3 players can enter this cruiser, each pick a spot they want. (first come first serve)
* A player may drop at will without causing all other players to be dropped. (using load/unload causes all players to drop..)
(Advanced, not requesting help yet on these, just throwing my complete idea out there)
* They may drop at any time, causing "falling" damage, dependent on height
* Get camera triggers set up for each position, gun triggers, and flying triggers
My general thought:
* create 6 slots
the top 3 correlate to "left turret" "pilot" "right turret"
the bottom 3 fill up as players get into the vehicle
* create 6 buttons
the top three are "enter" buttons, for "left turret" "pilot" "right turret"
the bottom 3 will be unload slot buttons with trigger checks to make sure the player is in that slot, and not someone else.
Think of halo, where you can get inside a vehicle, one person does the driving, the other person does the turret shooting.
* I have a battle cruiser
* 1 pilot
* 2 turret gunners.
* 3 players can enter this cruiser, each pick a spot they want. (first come first serve)
* A player may drop at will without causing all other players to be dropped. (using load/unload causes all players to drop..)
(Advanced, not requesting help yet on these, just throwing my complete idea out there)
* They may drop at any time, causing "falling" damage, dependent on height
* Get camera triggers set up for each position, gun triggers, and flying triggers
My general thought:
* create 6 slots
the top 3 correlate to "left turret" "pilot" "right turret"
the bottom 3 fill up as players get into the vehicle
* create 6 buttons
the top three are "enter" buttons, for "left turret" "pilot" "right turret"
the bottom 3 will be unload slot buttons with trigger checks to make sure the player is in that slot, and not someone else.