I too, am in the same boat as you in the sense that I'm not too good at this "tech" thing. Man i got the ideas, but i struggle trying to put them down..... but i persevere.
To (hopefully) answer ur question..... so you will feel loved.... (i know your lurking back there..... fustrated..... and feeling......... alone.....)
ANYWAY!!!
i think basically the problem is that the abilities also posess 'predetermined' data. For example: Death Pact the undead ability, can only be cast on undead and Life Drain can only be cast on enemy targets....
No matter what you click in the targets allowed buttons, the predetermined data remains the same
So you have a couple of choices
1) be content with casting the ability on your self
2) work the ability off another similarily based one..... wind walk comes to mind. (brb checking the WE)...............................................
ok you could do it off wind walk.. if you want to be able to turn it off you can find the appropriate tick box in the
GAMEPLAY CONSTANTS: gameplay-can deactivate wind walk
if its for units simply uncheck the 'is hero ability' in abilites stats
you could also base it on the item ability: Item invisisibility (lesser or greater)
simply uncheck the 'is item ability)
these are the only two ways i can think of..... but, there are others out here that know more than i do....... (thats not hard)
I hope this helps
*note* if not wanting windwalks abilites jsut put 0 for all it stats, but if thats the case u may as well use item invis'