Chain lightning

  • Thread starter Thread starter Rikkator
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Rikkator

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Is it possible to make an ability based on chain lightning using lets say the storm bolt animation?

So the bolt will hit 1 target and bounce to the other?
 
Chain Lightning uses lightning effects, not regular effects. So, no, not without triggers.

I believe this is one of those things that Vex's caster system does pretty well.
 
ah yeah my bad i see the problem now. . .
it is a trigger then i guess :confused:
hope u get that one il try and figure it out for ya
just scratch my first post
 
I would suggest using the moon glaive ability but that wouldnt work because its passive right?
 
You can, but there will be no missile, only the impact:

change the target art model to stormbolt.
 
Ive done that;p its not that... again its just the hammer itself that i need


Anyone has any idea how a trigger for this should look like?
 
whel i can give u teh event and conditions but the action im still confused about ??? :confused:

event: a unit casts an ability
condition: ability being cast = to chan lightning
action: ?????

tahts bout all i can say an sry :nuts: :eek:
 
Unit - Create 1 <Dummy lightning caster> at <Position of (Target unit of ability being cast)
Wait (Game-time) .3 seconds
Unit - Issue (Last created unit) to (Far Seer - Chain Lightning) <Random 1 unit within 300 range matching (Target unit of ability being cast not equal to Matching unit)>
Wait (Game-Time) .3 seconds
Unit - Remove (Last created unit) from the game

Something like that, but it would only bounce once... also if another unit spawns it will remove the wrong one so you may need a variable, also the waits are there because some spells, even without a casting time, still take a fraction of a second to cast which therefor wont cast and will be removed when its created.
 
:-[

Nevermind, no chain hammer throw for me:(...



thanks anyways guys.
 
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