hehe screenshot made me laugh, not cause it was badly draw but because when i was scrolling down the list of spells i saw this screenshot different from the others i went wtf lol
hi i got a problem, i implemented everything n it all works fine, but if i add an extra level to the spell, 5 levels in total, the bounce resets back to 2. can anyone help?
For each (Integer A) from 1 to Loops, do (Actions)
Loop - Actions
Set Dummy_Loc = (Position of Dummy_Unit)
Set CSB_Group = (Units within (275.00 + ((Real((Level of Chain Bolt for CSB_Caster))) x 40.00)) of Dummy_Loc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) belongs to an enemy of (Owner of CSB_Caster)) Equal to True) and ((((Matching u
Set CSB_Final_Group = (Random 1 units from CSB_Group)
Unit Group - Pick every unit in CSB_Final_Group and do (Actions)
Loop - Actions
Set Picked_Unit = (Picked unit)
Set Picked_Unit_Loc = (Position of Picked_Unit)
Unit - Order Dummy_Unit to Human Mountain King - Storm Bolt Picked_Unit
Wait until (((Picked_Unit has buff Stunned (Pause)) Equal to True) or ((Picked_Unit is dead) Equal to True)), checking every 0.10 seconds
Unit - Move Dummy_Unit instantly to Picked_Unit_Loc
The forum software says we have 554 members online now. We did not have that many unique visitors the whole day today. Too many bots and the disconnect between the forum counts and the stats.