RaiJin
New Member
- Reaction score
- 40
this would be a good thing to read
i still see a lot of leaks
Submissions with memory leaks will not be approved.
i still see a lot of leaks
Submissions with memory leaks will not be approved.
Unit - Create 1 ChainHook for (Owner of MUICaster[MUI]) at TempPoint facing (Angle from TempPoint to (Target point of ability being cast)) degrees
Set TempPoint = ((Position of ChainHookDummys[TempInteger2]) offset by 20.00 towards (Angle from (Position of ChainHookDummys[TempInteger2]) to (Position of MUICaster[TempInteger])) degrees)
Set TempPoint = ((Position of ChainHookDummys[TempInteger2]) offset by 20.00 towards (Angle from (Position of ChainHookDummys[TempInteger2]) to (Position of ChainHookDummys[(TempInteger2 + 1)])) degrees)
Unit - Move ChainHookDummys[TempInteger2] instantly to TempPoint, facing (Angle from (Position of ChainHookDummys[(TempInteger2 + 1)]) to (Position of ChainHookDummys[TempInteger2])) degrees
-Removed Leaks. (Thanks to kenny! and RaiJin)
Highly impressive. Few bugs unless this is intended:
-Hook angles moves if you move while it is still being launched.
-You can drag people onto different terrains. You should fix or allow a option for people who don't want that to happen.
-Shooting out of the map should just cause the hook to stop and retract.
But overall, nicely made but needs slight polishing.
-Reduced Lag
-Added some customization functions
-Minor bug fix (Special thanks to BlackRose)
Not so relevant, but why the heck does people use temp_point, temp_point2, temp_point3 instead of using a single variable called ''temp_point'' with an array? You could remove all the leaks at the end of the trigger if you did use it instead.
Can u make my suggestion in the spell? In post #29
Why dont you upload it in the first post?
-Added more customization functions, now this spell can be used as a traditional meat hook
-Minor bug fixes