Change avaliable buildings

  • Thread starter Thread starter Tyko
  • Start date Start date
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Tyko

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Is it possible to change what for example, what a peasent can build, ingame.
Like when it picks up an item, i want to add a new building that he can build.
And i dont want to change the peasent for an other unit.
please, please help me...
 
Just to let you know it would be wayyy easyer to just switch them out...but you dont want to :) :D
 
Ok this is sorta what i came up with, but you would have to have the hero as a neutral store to do what you want it do.... but this is it:

Code:
Example
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to <item>
    Actions
        Neutral Building - Add <unit> to (Hero manipulating item) with 1 in stock and a max stock of 1

A better idea would be if the unit you want it to be able to build is a building, then just make a item that lets you build that unit...hope this helps some what helpful, if not sorry :( :D
 
Give all possible buildings to your peasant,
then, at "map initialization", use a couple "Player - make unit unavailable for construction"
to "remove" all those you don't want.
Use that same action to enable the needed structure when you get the item.
 
AceHart said:
Give all possible buildings to your peasant,
then, at "map initialization", use a couple "Player - make unit unavailable for construction"
to "remove" all those you don't want.
Use that same action to enable the needed structure when you get the item.

Thats what it was :) thx i was wondering that myself :P
 
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