Changing a unit's range through triggers

  • Thread starter Thread starter WILDMAN
  • Start date Start date
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WILDMAN

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Hey, im trying to have an ability where each level increases the unit's max range. His normal range would be 500, and 700 once he has the last level of the ability. I set the unit's base range to 700 and acquisition range to 500, and tried to make each successive level change his acquisition range, but it doesnt seem to affect anything. Any suggestions?
 
Ever used the rifleman Long Barrels? Range booster upgrades like that will work if you make the unit use that upgrade.

And then, you must make the upgrade have more than one level for how it goes up.

And finally, when the dude gains a level or whatever, a trigger easily sets the upgrade up 1 more level.
 
This is a really stupid question but....... I cant find how to make an upgrade a hero ability, i have the levels and all but cant put the abil in my heroes skills :o
 
Told you already. Triggers. If you make a dummy ability that doesn't do anything and make the hero able to be upgraded by that upgrade and add a trigger that raises the level of the upgrade every time the dummy ability levels up.
 
Sorry this is probably another stupid question :( , when i do the trigger, the upgrade doesnt show up in the ability lists under any category. Any way to fix this?
 
Any advice? I can't get the ability in the trigger because it doesn't show up in the ability lists in any category.
 
The dummy ability is U-238 Shells. The upgrade for range is long rifles. The hero is Jim Raynor (the marine from starcraft).

Events
Unit - A unit Learns a skill

Conditions
(Learned Hero Skill) Equal to U-238 Shells

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of U-238 Shells for Raynor) Equal to 1
Then - Actions
Set level of Ability for Raynor to 1
Else - Actions
Do nothing

The problem is i dont see the upgrade in the list
 

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Then is there a way to increase the level of the upgrade through triggers?
 
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