Changing AI Scripts

O

ondedlo

Guest
I made a UMS game against the comp where it begins with the custom AI. So the comp player expands and makes new bases, then after 15 mins, I set a triggger to make the AI go to insane - but I only wanted the insane script to last 30 mins, then I wanted it to go back to custom. But it seems once you activate an AI script it continues running - so my question is - there any way to turn an AI script off completely?
 

uberfoop

~=Admiral Stukov=~
theres no trigger to turn off AI scripts. Some scripts only last instantaneaously of course, liek enter closest bunker, but long ones have no way be turned off.
 
L

LazyCoder

Guest
I think you can overwrite them with other long term ones though.

You could make it so after 30 minutes, it gives all the computers units to another computer player. Just a thought.
 
O

ondedlo

Guest
I tried - giving all units from CPU player 2 to 3, then activate script for player 3, but they just dont move. I dont think a script can be changed in battle.
 
V

victimchild

Guest
Wouldn't triggering another long AI script make the other one unused? Just a thought.
 
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