Changing AI Scripts

O

ondedlo

Guest
I made a UMS game against the comp where it begins with the custom AI. So the comp player expands and makes new bases, then after 15 mins, I set a triggger to make the AI go to insane - but I only wanted the insane script to last 30 mins, then I wanted it to go back to custom. But it seems once you activate an AI script it continues running - so my question is - there any way to turn an AI script off completely?
 

uberfoop

~=Admiral Stukov=~
Reaction score
177
theres no trigger to turn off AI scripts. Some scripts only last instantaneaously of course, liek enter closest bunker, but long ones have no way be turned off.
 
L

LazyCoder

Guest
I think you can overwrite them with other long term ones though.

You could make it so after 30 minutes, it gives all the computers units to another computer player. Just a thought.
 
O

ondedlo

Guest
I tried - giving all units from CPU player 2 to 3, then activate script for player 3, but they just dont move. I dont think a script can be changed in battle.
 
V

victimchild

Guest
Wouldn't triggering another long AI script make the other one unused? Just a thought.
 
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