Changing text on summons.

  • Thread starter Thread starter Neopolis3
  • Start date Start date
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Neopolis3

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This has really been bugging me for a while... And meh, the solution is probably really easy, but anyway.

You know that when you use a summoning or shapeshifting ability, the unit summoned has a timer saying "Water Elemental", "Avatar", "Feral Spirit", or whatever. It's really a pain in custom maps, when you summon a huge Infernal saying "Water Elemental"... I've checked out Gameplay Costants, and I couldn't find anything. So my question is, how do you change this text?
 
You must edit the buff or make a new one.

For example:

Starting of with the Water Elemental spell, change the summoned unit to infernal.
Go to the buff edit and find the buff for water elemental, make a new one and change the tooltip.
Go back to the ability editor and change your new summon spell to the new buff.
 
One thing you might find helpful is the trigger - unit add expiration timer

It allows you to select between a generic timer, raise dead, animate dead, and some more. I make lots of use out of the generic one.
 
Neopolis3 said:
What about Avatar? There is no buff used there.
You can make a trigger for that.
Code:
Events: Unit starts casting an ability
Conds: Ability being cast = avatar
Acts: Change casting unit name to (name)
 
mase said:
You can make a trigger for that.
Code:
Events: Unit starts casting an ability
Conds: Ability being cast = avatar
Acts: Change casting unit name to (name)
Well, first of all, I couldn't find an action like that (Might be me though), and second of all, I want to change the name of the timer, not the unit.
Sud said:
One thing you might find helpful is the trigger - unit add expiration timer
It allows you to select between a generic timer, raise dead, animate dead, and some more. I make lots of use out of the generic one.
Yeah, but that generic timer makes your unit die after it expires. Good for summoinings, but not for Avatar...
 
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