Changing Time of Day via Trigger

Marvic June B. Corpuz

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Need help with my spell Pheonix Path. As I was testing my spell I see it actually works bu my problem is, when the dummy reaches to the edge of the playable map area, it continuously moves with diverged direction. I want to remove the dummy when it reaches that point. Please help... All I need are conditions that would remove the dummy if it reaches the edge of the playable map area.
 

ExTrainHeartnet

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I'll assume you want that to be a passive skill? [could be active that does nothing at night]

Heres a SIMPLE one that works as long as the unit is alive.
*It wont resume the time if the unit is killed AFTER it converts day to night though ..
 

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Marvic June B. Corpuz

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No, actually, the hero is a Moon Huntress, I already have a trigger for her for day and night cycles. She is more powerful in the night, but her ultimate spell is called Eclipse. Like the Eclipse effect in DOTA, the day is turned to night. I want the effect done by the Moonstone so that the in game time of day is not altered. Thanks anyway, this is kind of useful.
 

Marvic June B. Corpuz

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No, actually, the hero is a Moon Huntress, I already have a trigger for her for day and night cycles. She is more powerful in the night, but her ultimate spell is called Eclipse. Like the Eclipse effect in DOTA, the day is turned to night. I want the effect done by the Moonstone so that the in game time of day is not altered. Thanks anyway, this is kind of useful.
 

Marvic June B. Corpuz

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No, actually, the hero is a Moon Huntress, I already have a trigger for her for day and night cycles. She is more powerful in the night, but her ultimate spell is called Eclipse. Like the Eclipse effect in DOTA, the day is turned to night. I want the effect done by the Moonstone so that the in game time of day is not altered. Thanks anyway, this is kind of useful.
 

ExTrainHeartnet

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Oh.. My idea would be to ..

When Moonstone is used :
1.Trigger A detects and Saves [Variable X] = current time of day when Moonstone is used.
2.Run trigger B (Initially off) _ Set the game time to 0.00 Every game time second
3.After a certain period. Set game time back to [Variable X]. Off Trigger B.


**4.
You may want to make your Moon Huntress powerful at this instance, just add an "OR" condition to your trigger .. like :
if time of day = Night OR Trigger B is running , Then give Moon Huntress "the Powers"



Note :
I did read before somewhere that there is a base skill you could use which acts exactly like DotA's Balanar's Darkness (Ulti)

Not sure what happens if this is stacked. i.e. many moonstones are used.
 

Marvic June B. Corpuz

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Thank you for your help, but I already had figured out how to use the moonstone. I just added the abilities to my moon huntress when the ability is trigerred.
 
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