Spellpack Chaos Spells

Komaqtion

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Found something in the second trigger... You're destroying a special effect that doesn't exist :S:
Trigger:
  • Special Effect - Destroy Effect[1]

You can just add this line below where you create it, since flame strike will still play it's animation:
Trigger:
  • Special Effect - Destroy (Last created special effect)


And also, why are you using 1 here and not the MUI variable ?
Trigger:
  • Set M_Temp[1] = (M_P[ACV] offset by 200.00 towards (Angle from M_CasterP[ACV] to M_SelectedP[ACV]) degrees)


and
Trigger:
  • Set M_Temp2[1] = (M_CurrentP[ACV2] offset by 5.00 towards (Facing of M_M[ACV2]) degrees)

????

And, i can't see you destroying this effect anywhere either:
Trigger:
  • Special Effect - Create a special effect at M_DamageP[0] using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExpl osion.mdl
 

Gtam

Lerning how to write and read!! Yeah.
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1 ok 2 because its beter that way 3 yet again a minor leak i hav to fix
 

Gtam

Lerning how to write and read!! Yeah.
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164
Because its more eficiant that way and a bit quiker
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Because it more eficiant that way and works beter
 

Komaqtion

You can change this now in User CP.
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Flame Strike

Trigger:
  • Unit - A unit Is attacked

That event can be very abused, since the unit only needs to start it's attack animation for this event to fire...
I suggest you use these trigger to prevent this:
Trigger:
  • Aggressive Swings Event
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Temp_Group = (Units in (Playable map area) matching (((Matching unit) is A structure) Not equal to True))
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Trigger - Add to Flame Strike <gen> the event (Unit - (Picked unit) Takes damage)
      • Custom script: call DestroyGroup(udg_Temp_Group)


and

Trigger:
  • Aggressive Swings Event 2
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • ((Triggering unit) is A structure) Not equal to True
    • Actions
      • Trigger - Add to Flame Strike <gen> the event (Unit - (Triggering unit) Takes damage)

Fire Blastos

Why do you use both this:
Trigger:
  • Custom script: set bj_wantDestroyGroup = true

and this:
Trigger:
  • Custom script: call DestroyGroup(udg_FB_Group)

??
Remove the first one :D

Chaos Line

Here:
Trigger:
  • If ((Level of Chaos Line for (Casting unit)) Equal to 1) then do (Unit - Add a 1.00 second Generic expiration timer to (Last created unit)) else do (Do nothing)


Instead of using 4 "If"s, why not just use the level right there, like:
Trigger:
  • Unit - Add a (0.50 + ((Real((Level of Chaos Line for Red_Line_Caster))) x 0.50)) second Generic expiration timer to (Last created unit)


:D

And, you need to learn to use the Unit variables you set...
Use "Red_Line_Caster" instead of all (Casting unit) ;)
And same for the periodic trigger, use "Red_Line_Line" instead of (Picked unit) :thup:

Meteor

You also posted two ex's of Meteor Damage spell XD
And here you use (Triggering unit)
Trigger:
  • (Unit-type of (Triggering unit)) Equal to Meteor

but not here
Trigger:
  • Unit Group - Remove (Dying unit) from M_G[1]
 

Gtam

Lerning how to write and read!! Yeah.
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1 how can it be abused? 2 ill take the bj out 3 ok 4 ok 5 its a unit type condition not unit
 

Komaqtion

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1. As i said, the unit only has to be ordered and the attack animation only has to start for it to "trigger the trigger" meaning that if you start attacking, and quickly move away the trigger will still fire, but the unit is not really attack :D

5. Doesn't matter, you should still stick to either (Triggering unit) or (Dying unit) :D
 

Gtam

Lerning how to write and read!! Yeah.
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1 if the enemy attack so if they want to start an attack then stop its their loss but not the owner of the unit with the passive. 5 sory misunderstood ill make it trigger unit
 

Gtam

Lerning how to write and read!! Yeah.
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Ok the code has some here and there improvements this will be the last update except if a proplem occurs.
 

Gtam

Lerning how to write and read!! Yeah.
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What needs improving. Can this plz be reviewed
 

Gtam

Lerning how to write and read!! Yeah.
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Yet again can this plz be reviewed or tell what needs improvement
 
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