Check for normal attack

BloodySkullz

Active Member
Hey ah, I am just wondering? How do I check for normal attack? There are some way(s):
1. Envenomed Weapons + GUI Damage-Detection (check for specific buffs).
-But, some orb effects cant stack with Envenomed Weapons - (Orb of Corruption).

So whats the best way to check for normal attack?
I am a GUI user, not too good with JASS systems. Thanks.
 

ZakkWylde-

New Member
Isn't there an event for "Unit takes damage" ? Check the damage type and check the unit causing the damage to make sure it is what you want...


But I don't understand...what exactly do you want to "check"? Please be VERY specific. Possibly with an example.
 

inevit4ble

Well-Known Member
In jass you can manipulate attack and damage types but that option isn't available in GUI. You could use buffs for a condition when checking. ie. give a buff to the hero when they don't have a normal attack and when checking, you would check that the unit does not have the buff or visa-versa
 

BloodySkullz

Active Member
Isn't there an event for "Unit takes damage" ? Check the damage type and check the unit causing the damage to make sure it is what you want...


But I don't understand...what exactly do you want to "check"? Please be VERY specific. Possibly with an example.
For example, making a custom Vampiric Aura? Like Normal Attack gains health/mana... (Because if use GDD, spells damage also work) How to check for damage type?
 

BloodySkullz

Active Member
In jass you can manipulate attack and damage types but that option isn't available in GUI. You could use buffs for a condition when checking. ie. give a buff to the hero when they don't have a normal attack and when checking, you would check that the unit does not have the buff or visa-versa
Yes, In JASS there are some DAMAGE systems... But I am not too well in implementing them and I prefer using GUI. What type of buffs (Other exceptions of Envenomed Weapons)?
 

inevit4ble

Well-Known Member
any kind, you would make a "blank" one, dummy buff. It would just be for the condition check.

Basically, you would add the Buff Check to the GDD trigger so it would only fire if a unit with/without the buff is the damage source
 

BloodySkullz

Active Member
hmm... then how to add the buff to the unit? What ability (that doesn`t conflict with any orb effects, other than Envenomed Weapons)? Or script the "adding the buff on the unit" - b'coz the GDD_DamagedUnit needs to have the buff.
 

inevit4ble

Well-Known Member
Can you clarify please, Unit with or without normal attack has buff?
If its with normal attack then you have to start with the hero having the buff
If is without normal attack then you can attach the buff to the item

without attaching it to the item I can only think that you would need a dummy unit to cast a dummy spell giving the unit the buff
 

BloodySkullz

Active Member
Okay, for example. I want to make a mana-stealing passive non-orb effect (Ability/Skill) per attack.

So I have to trigger it checks for normal attacks damage (damage dealt by attacking) and not spells damage.(damage dealt from spells)
So I need to set that I can apply a DUMMY BUFF to the ATTACKED UNIT and use GDD to check for the BUFF, remove it, add mana to the attacker.
But, which Skill/Ability do I take to do the 'applying of buff'? (Other than envenomed weapons - conflicts with OrbOfCorruption)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    I really do not want to move to California otherwise I might consider it.
  • The Helper The Helper:
    yeah California is not anywhere you really want to live
  • The Helper The Helper:
    That is why I did not take the job Blizzard offered me back in the day, there is no way I could have moved my family there on what they were offering, not even close and that was like 20 years ago
  • The Helper The Helper:
    yeah they wanted me on the tech support team when they did not get me they got one of the next MVPs in Dinobot
  • The Helper The Helper:
    Dinobot was one of the youngest of the MVPs tkron probably could have worked for Blizzard but he had a good job in Chicago doing business programming already
  • The Helper The Helper:
    Dinobot probably still works for Blizzard would love to reconnect with that guy
  • The Helper The Helper:
    I wonder what ever happened to Wargasm?
  • The Helper The Helper:
    This new version of Xenforo really is awesome
  • Ghan Ghan:
    Wargasm is still around. He works for the domain registrar where thehelper.net is kept.
  • Varine Varine:
    Is sqrage still around?
  • The Helper The Helper:
    I have not seen him on lately the forum says he was last on 2 years ago
  • The Helper The Helper:
    How are you doing Varine have not seen you around in a minute
  • thewrongvine thewrongvine:
    lol I live in CA
  • thewrongvine thewrongvine:
    I've got some friends in animation department who have been applying for Blizzard, doing interviews and such. They said the workplace seems nice, though now it'd be all remote work I suppose
  • The Helper The Helper:
    good for them I live close to Austin and am trying to get my kids interested in getting into Games but not having much luck. I would never let them move to Cali.
  • The Helper The Helper:
    unless it was huge money
  • The Helper The Helper:
    and even then with the taxes I really could never let them move there
  • thewrongvine thewrongvine:
    Haha fair enough, I have no interest in CA at all as a living place either. Really only here just for the work in LA, but hopefully once I get settled enough in my work, I can move out
    +1
  • Ghan Ghan:
    +1
  • jonas jonas:
    " a traditionally-sized California family of one person ":cool:
    +1

    Members online

    No members online now.

    Affiliates

    Hive Workshop
    Top