Checking this Trigger

Crusher

You can change this now in User CP.
Reaction score
121
So guys, is there in this trigger anything wrong with it?

Obviously, something is rigged, but I don't know what. This should affect every unit inside 100 AoE + Level of Ability x 200.

That means something like:

100 + 1x200 = 300 at Level 1.
100 + 2x200 = 500 at Level 2.
100 + 3x200 = 700 at Level 3.

But, it only affects one unit, and sometimes no unit.

I've checked the part in Object Editor, no flaws there I guess.

I'm basing my Inner Fusion (Allies) Dummy Ability on Bloodlust.

The types in Object Editor are: Ground, Air, Organic, Hero.

Trigger:
  • Inner Fusion
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Inner Fusion
    • Actions
      • Set InnerChance = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • InnerChance Less than or equal to (12 x (Level of Inner Fusion for (Casting unit)))
        • Then - Actions
          • Game - Display to (All players) the text: (String(InnerChance))
          • Set IFPoint = (Position of (Casting unit))
          • Custom script: set bj_wantDestroyGroup = true
          • Set IFGroup = (Units within (100.00 + ((Real((Level of Inner Fusion for (Casting unit)))) x 200.00)) of IFPoint matching ((((Matching unit) belongs to an ally of (Owner of (Casting unit))) Equal to True) and (((Matching unit) is A Hero) Equal to True)))
          • Unit Group - Pick every unit in IFGroup and do (Actions)
            • Loop - Actions
              • Unit - Create 1 Dummy for (Owner of (Casting unit)) at IFPoint facing Default building facing degrees
              • Unit - Add Inner Fusion (Dummy) to (Last created unit)
              • Unit - Set level of Inner Fusion (Dummy) for (Last created unit) to (Level of Inner Fusion for (Casting unit))
              • Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Picked unit)
              • Unit - Remove Inner Fusion (Allies) buff from (Casting unit)
              • Special Effect - Create a special effect attached to the head of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
              • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_IFPoint)
        • Else - Actions
 

jig7c

Stop reading me...-statement
Reaction score
123
The types in Object Editor are: Ground, Air, Organic, Hero.
thats ur problem

if you want every unit in 300 AoE to be effect, you have to remove the Hero target..
with the selections above, the spell will only affect ground organic hero, or air organic hero.. no units...
 

SaintMorose

New Member
Reaction score
26
The types in Object Editor are: Ground, Air, Organic, Hero.
thats ur problem

if you want every unit in 300 AoE to be effect, you have to remove the Hero target..
with the selections above, the spell will only affect ground organic hero, or air organic hero.. no units...


I think he only wants to effect Heroes

"Matching unit) is A Hero) Equal to True)))"
 

jig7c

Stop reading me...-statement
Reaction score
123
didn't see the trigger part...

also, you need to add expiration timer to that dummy...

what is the range on Inner Fusion (Dummy Ability); i see you are creating your dummy unit at the position of the caster, and maybe the range is only 300... so it might now work for level 2 and level 3...
is the cooldown set to 0 for the dummy ability?
make sure it cost 0 mana for the dummy unit
increase the range to like 1000, just to be sure ;)
 

Crusher

You can change this now in User CP.
Reaction score
121
didn't see the trigger part...

also, you need to add expiration timer to that dummy...

what is the range on Inner Fusion (Dummy Ability); i see you are creating your dummy unit at the position of the caster, and maybe the range is only 300... so it might now work for level 2 and level 3...
is the cooldown set to 0 for the dummy ability?
make sure it cost 0 mana for the dummy unit
increase the range to like 1000, just to be sure ;)

Added Timer.

@Cow:

Use Triggering Unit where? Instead of Casting Unit?
 

canons200

New Member
Reaction score
50
i believe your LAST CREATED unit is not longer equal to your dummu. Just set your dummy as variable and order variable to perform action.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top