Right when my map starts up half of the room get's dropped. I have no idea what would be causing this, as the game was working fine before.
Looking at the forums said some common problems could be:
- Creating anything inside an "if GetLocalPlayer() == " block
- Using "Pan camera as necessary", instead use the version without "as necessary"
I am not using anything like the first one in any of my triggers (and I have a lot of triggers) and I do pan the camera at some times with player groups, never at map or near map initialization, and I don't use "as necessary" in them.
Could some please help me? I'll give you as much reputation as I possibly can. This problem has made the game I've been working on this whole time unplayable. I'm willing to send you the game itself through a message, so you could look at all the triggers from there; otherwise anyone have any suggestions?
Looking at the forums said some common problems could be:
- Creating anything inside an "if GetLocalPlayer() == " block
- Using "Pan camera as necessary", instead use the version without "as necessary"
I am not using anything like the first one in any of my triggers (and I have a lot of triggers) and I do pan the camera at some times with player groups, never at map or near map initialization, and I don't use "as necessary" in them.
Could some please help me? I'll give you as much reputation as I possibly can. This problem has made the game I've been working on this whole time unplayable. I'm willing to send you the game itself through a message, so you could look at all the triggers from there; otherwise anyone have any suggestions?