[Cinematic Help]: Ambient Sounds

  • Thread starter Thread starter Killfest2
  • Start date Start date
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Killfest2

Guest
Put simply, how the hell do you remove ambient sounds? Myself and Player_72985 have tried everything, including Game Interface and a trigger something along the line of:

Code:
[b][u]Sounds Disabled[/b][/u]
    [b]Events[/b]
        [Not specified]
    [b]Conditions[/b]
    [b]Actions[/b]
        Wait 0.01 seconds
        Sound - Set Ambient Sounds to 0.00%
        Wait 1.00 seconds
        Sound - Setup all volume channels for speech
        Wait 0.01 seconds
        Sound - Set Music to 0.00%
        Wait 0.01 seconds
        Sound - Disable dawn and dusk sounds
        Wait 0.01 seconds
        [i]...etc[/i]
...but it didn't work either.

Any ideas? We realise you can turn them off in Game Options>Sounds when in-game, but we were wondering if there was any other way, which doesn't involve the watcher of the cinematic doing this manually.

Any and every idea post please - hopefully we can get lucky :P

Thanks in advance.

- Killfest2 and Player_72985
 
The full trigger code I used
Code:
Sounds Disabled
    Events
    Conditions
    Actions
        Wait 0.01 seconds
        Sound - Set Ambient Sounds to 0.00%
        Wait 1.00 seconds
        Sound - Setup all volume channels for speech
        Wait 0.01 seconds
        Sound - Set Music to 0.00%
        Wait 0.01 seconds
        Sound - Disable dawn and dusk sounds
        Wait 0.01 seconds
        Sound - Set Animation and Spell Sounds to 0.00%
        Wait 0.01 seconds
        Sound - Set Combat Sounds to 0.00%
        Wait 0.01 seconds
        Sound - Set Fire Sounds to 0.00%
        Wait 0.01 seconds
        Sound - Set Unit Movement Sounds to 0.00%
        Wait 0.01 seconds
        Sound - Set Unit Response Sounds to 0.00%
        Wait 0.01 seconds
        Sound - Set User Interface Sounds to 0.00%
        Wait 0.01 seconds

Also 'tried' adding these triggers with not success:
Code:
Sound - Disable dawn and dusk sounds
Sound - Setup all volume channels for cinematics
Sound - Setup all volume channels for speech
Nothing seems to work >.<
 
I dont think you would need waits in there... Did you try the Map preferences (With the fog settings etc.) And it has tileset ambience or something there... I think
 
Rad said:
I dont think you would need waits in there... Did you try the Map preferences (With the fog settings etc.) And it has tileset ambience or something there... I think

Tried, just usually comes up with different sounds, I |-|473 you Blizzard for making it soo darn hard to get rid of Ambience sounds with triggers!!!1111oneone3
 
If all else fails:
Code:
Custom script:   call StopSound(bj_dayAmbientSound, false, false)
Custom script:   call StopSound(bj_nightAmbientSound, false, false)
Custom script:   call DisableTrigger(bj_dncSoundsDay)
Custom script:   call DisableTrigger(bj_dncSoundsNight)
 
In the almighty words of Peter Griffon"Oh... my... god.........You can TALK!!!" ^.^ The Custom Script works PERFECTLY ^.^ :shades: :D :) :P :rolleyes: Ty ty ty ty ty ty ty ty ty ty T Y!! o.o meow *runs*
 
What a simple solution to such a huge problem...
all I have to say is... OMG THANKS :)
 
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