Cinematic Problem

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
I've just started to make an intro cinematic in one of my maps. The cinematic works fine, once it finishes I can see where all the enemy buildings are on the minimap. I don't want that but I can't figure out how to get rid of it.

Can anyone help me?
 

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
I don't feel comfortable posting my map (map stealers), but I will post the triggers:

The Cinematic Trigger
Trigger:
  • Actions
    • Set InCinematic = True
    • Trigger - Run Intro Setup <gen> (checking conditions)
    • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
    • Camera - Apply Camera 003 <gen> for Player 1 (Red) over 8.00 seconds
    • -------- Fade In --------
    • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 2.00 seconds
    • Set IntroSkipped = False
    • Trigger - Turn on Intro Skipped <gen>
    • -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    • -------- CINEMATIC BEGINS - Cinematic Can Now Be Skipped --------
    • -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    • Wait 2.00 seconds
    • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    • Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 1.00 seconds
    • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    • Cinematic - Send transmission to (All players) from Shaman 0012 <gen> named Mog'Thar: Play No sound and display So this is the Gold.... Modify duration: Set to 5.00 seconds and Wait
    • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    • Cinematic - Send transmission to (All players) from Shaman 0012 <gen> named Mog'Thar: Play No sound and display It's so much more s.... Modify duration: Set to 6.00 seconds and Don't wait
    • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 6.00 seconds
    • Wait 7.00 seconds
    • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    • Cinematic - Send transmission to (All players) from Shaman 0012 <gen> named Mog'Thar: Play No sound and display There lies what I'm.... Modify duration: Set to 5.00 seconds and Wait
    • -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    • -------- CINEMATIC ENDS - Cinematic Can No Longer Be Skipped --------
    • -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    • Trigger - Turn off Intro Skipped <gen>
    • -------- Fade Out --------
    • Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 1.00 seconds
    • -------- Cleanup --------
    • Trigger - Run Intro Cleanup <gen> (checking conditions)
    • -------- Start AI, Let AI Settle Down --------
    • Wait 1.50 seconds
    • Cinematic - Turn cinematic mode Off for APG1_Player
    • -------- Fade In --------
    • Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 1.00 seconds
    • -------- Start Game --------
    • Set InCinematic = False
    • Trigger - Remove (This trigger) from the trigger queue

The Intro Skip Trigger
Trigger:
  • Events
    • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Set IntroSkipped = True
      • -------- Fade Out --------
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • -------- Cleanup --------
      • Trigger - Run Intro Cleanup <gen> (checking conditions)
      • -------- Start AI, Let AI Settle Down --------
      • Wait 1.50 seconds
      • Cinematic - Turn cinematic mode Off for APG1_Player
      • -------- Fade In --------
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • -------- Start Game --------
      • Set InCinematic = False
      • Trigger - Remove Intro Cinematic Q <gen> from the trigger queue


The Cleanup Trigger
Trigger:
  • Actions
    • -------- Unpause Units --------
    • Unit - Unpause all units
    • -------- Pause Time Of Day --------
    • Game - Turn the day/night cycle On
    • -------- Reset Camera --------
    • Camera - Reset camera smoothing factor
    • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
    • Camera - Pan camera for AP1_Player to (Position of Shaman 0012 <gen>) over 0.00 seconds
    • -------- Initial Harvesting --------
    • -------- Wipe Visibility --------
    • Visibility - Create an initially Enabled visibility modifier for AP1_Player emitting Black mask across (Playable map area)
    • Visibility - Destroy (Last created visibility modifier)
 

Jeroen

New Member
Reaction score
0
wel i have tryed some of the triggers but i don't get a Visibility on the enemy on
the minimap you can try to del this an test it:
Trigger:
  • Intro Cleanup
    • Events
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for AP1_Player emitting Black mask across (Playable map area)
      • Visibility - Destroy (Last created visibility modifier)

or try deleteing more and see where is coming form.
good luck
 

BcBoy

Active Member
Reaction score
6
I've got the same problem once. I've solved it easily. I've just forgot to:
Trigger:
  • Actions
    • Cinematic - Turn cinematic mode Off for (All players)


During cinematics mode ON, all FOW & black-shit disapears so it wouldn't make the cinematic look bad, or make just a blackscreen for ppl who havn't discovered that area.
If you forgets to turn this off the whole map still may be "explored" when the cinematic are over. (ofc it saves all FOW's etc, so it would end up exactly as it was before the cinematic. )


Also, remember to turn it ON before the cinematic and it might not save units/building/items etc on minimap.
 

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
I've got the same problem once. I've solved it easily. I've just forgot to:
Trigger:

* Actions
o Cinematic - Turn cinematic mode Off for (All players)



During cinematics mode ON, all FOW & black-shit disapears so it wouldn't make the cinematic look bad, or make just a blackscreen for ppl who havn't discovered that area.
If you forgets to turn this off the whole map still may be "explored" when the cinematic are over. (ofc it saves all FOW's etc, so it would end up exactly as it was before the cinematic. )

What if I had a camera that, during the cinematic, panned so that the player had a view of most of the map?
 

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
wel i have tryed some of the triggers but i don't get a Visibility on the enemy on
the minimap you can try to del this an test it:
Trigger:
  • Intro Cleanup
    • Events
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for AP1_Player emitting Black mask across (Playable map area)
      • Visibility - Destroy (Last created visibility modifier)

or try deleteing more and see where is coming form.
good luck

I tied that, but it still shows the enemy buildings.
 
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