sunshinex3
You can change this now in User CP.
- Reaction score
- 7
I am trying to give locust to a unit through trigger
is that the right code? it seems so???
but all it does is make the unit invulnerable i can still select and move it around
this is the trigger:
its not the complete trigger because i can't get locust right...
Trigger:
- Custom script: call UnitAddAbility( GetLoadedUnit(), 'Aloc' )
is that the right code? it seems so???
but all it does is make the unit invulnerable i can still select and move it around
this is the trigger:
Trigger:
- Bunker Load Inverse
- Events
- Unit - A unit Is loaded into a transport
- Conditions
- And - All (Conditions) are true
- Conditions
- (Unit-type of (Transporting unit)) Equal to Bunker (dark iorn)
- ((Loading unit) is A ranged attacker) Equal to True
- ((Loading unit) is in BunkersUnitGroup.) Equal to False
- Conditions
- And - All (Conditions) are true
- Actions
- Set VariableSet TempPoint = (Position of (Transporting unit))
- Custom script: call UnitAddAbility( GetLoadedUnit(), 'Aloc' )
- Unit - Order (Transporting unit) to Unload (Loading unit)
- Unit - Set Unit: (Loading unit)'s Real Field: Scaling Value ('usca') to Value: 0.10
- Animation - Change (Loading unit)'s size to (1.00%, 1.00%, 1.00%) of its original size
- Custom script: call RemoveLocation (udg_TempPoint)
- Events
its not the complete trigger because i can't get locust right...
Last edited: