R@i_no_Wyrm
New Member
- Reaction score
- 43
Rai_no_wyrm's second game :
Clash of the Air Fleet
Clash of the Air Fleet
Features :
A 5 on 5 AoS as usual, but using the new implemented system : --> 5vs5 doesn't mean that you only can play it best at 5vs5! any even teams will do. Use auto-mode for best balanced income.
-The equipping system :
You can equip/unequip an item, and you only can equip a type of item. Types of equippable items : primary weapon/secondary weapon/core/engine
Other items doesn't need to be equipped. You'll gain their effect.
-Weight System
More items you bring, more heavy it is, you move more slowly! Get your plane's cargo clean and clear! Ultimate items are heavy, so you must simulate the best equipment for the war!
-Engine-based Movement System
Nah, unless you equip an engine you'll never move out. Engine's the best priority!
-Primary Weapon-based Attack system
Now, unless you equip your primary weapon you can never attack any target. You have damage according to your primary weapon and secondary weapons. So does the attack cooldown and effects.
-Secondary weapon supporting Primary Weapons :
Secondary weapons supports primary weapons. Even so, to keep the game good and bows to the battleship who give me the idea of this game, auto turret type of secondary weapons provides you phoenix fire to attack.
-Weapons Upgrade
Thanks to waaks, I got the idea. Now, you can forge some type of your items on the techies to evolve them into a better one.
-Equipable items's crucial use
As mentioned before, having all primary weapon/secondary weapon/core/engine in your inventory slots with equipped condition will give you great power on your plane. However, machine slots are limited according to your plane.
-Lumber using
This is easy to make w/o triggers but just to implement a new atmosphere. In most of AoS games, lumbers are trashes. I use it now.
-Special Mechanics
healing items are permanent and uses cooldown. What's unique, you need resources each time you use them.
-Creep research
As the battleship's system
-Plane change
Battleship's system
-Some (really few) triggered skills
-Income from army. No waste of gold!
-Super-hidden shop. Laugh when you realize it!
-Repair Point in place of fountain
-Different planes has a same base ability upgrade (armor, movespeed and regen upgrade), but different amount each ability level.
-Different planes has different quantity of inventory slots
-Auto-adjust mode if mode doesn't picked out before 40 seconds
And maybe more if I forget them... Read the stuffs before play.
I hope you enjoy this game!
One last thing to mention : Never sell your engine IF you can't buy another engine nearby. It'll cause you stop at a location. type "-ee" or "-emergency engine" in order to buy the most basic engine for 2x price anytime. But it may be cause you to :
1) drop heavy items due to low engine power of the 1st engine
2) moves really slowly to your base/engine shops
Beta Version :
-Over 10 primary weapons
-7 selectable engines
-7 selectable cores
-over 15 secondary weapons
-Other items
-over 8 planes
Screenshots :
None atm
Issues :
-Bugs
-Imbalance in any way
-Typos
-Anything else
Ideas From :
-Battleship. I was playing it and suddenly tought : this game lives from phoenix fire. Why can't I made one from orb of lightning?
-RotG. For the lines and upgrades. Thanks Waaks!
-of course, the king of Warcraft's AoS : DotA!
-My friends those supports me.
-Creeps Unite for the lumber usage (even tough a bit different)
Any ideas, critics, or suggestions just post here or PM me.