Cloaking using the defend ability and transparency

kingkwong92

Well-Known Member
Reaction score
25
Whenever I cloak up, I have to cloak twice before I can go transparent. I used the chaos ability to switch between units so I could get rid of the health bar and shadows. I uncloak straight away but cloaking always takes two uses.

Trigger:
  • Cloak start
    • Events
    • Unit - A unit Is issued an order with no target
    • Conditions
    • (Issued order) Equal to (Order(defend))
    • Actions
    • Game - Display to (All players) the text: cloak
    • Unit - Add Cloak (invis) to (Triggering unit)
    • Unit - Remove Cloak (norm) from (Triggering unit)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • ((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
    • Then - Actions
    • Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 50.00%, 50.00%) with 95.00% transparency
    • Else - Actions
    • Animation - Change (Triggering unit)'s vertex coloring to (50.00%, 50.00%, 100.00%) with 95.00% transparency

Trigger:
  • Cloak stop
    • Events
    • Unit - A unit Is issued an order with no target
    • Conditions
    • (Issued order) Equal to (Order(undefend))
    • Actions
    • Game - Display to (All players) the text: uncloak
    • Unit - Add Cloak (norm) to (Triggering unit)
    • Unit - Remove Cloak (invis) from (Triggering unit)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • ((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
    • Then - Actions
    • Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 50.00%, 50.00%) with 0.00% transparency
    • Else - Actions
    • Animation - Change (Triggering unit)'s vertex coloring to (50.00%, 50.00%, 100.00%) with 0.00% transparency
 

XeNiM666

I lurk for pizza
Reaction score
138
I don't really understand your problem. :I

If it's about taking 2 tries to Cloak then have you tried giving the unit 2 abilities instead of one?
If unit uses Ability A, then remove Ability A and replace with Ability B, then do the cloak thingy.
If unit uses Ability B, then remove Ability B and replace with Ability A, and revert the effects of the cloak thingy.​
 

kingkwong92

Well-Known Member
Reaction score
25
I guess Ill have to use two abilities and swap them. I was hoping to just use the defend to toggle between the two. I do want to know why it hakes two tries to activate but it deactivates normally.
 

kingkwong92

Well-Known Member
Reaction score
25
Yes it does. Its goes like this.
Cloak (doesnt work)
Cloak (works)
Uncloak (works)
Cloak (doesnt work)
Cloak (works)

I've remade my trigger using XeNiM666 idea but it still doesnt work. Im doing some test triggers for the chaos ability. I think this is were the problem is at. Once it gains Chaos, it no longer is triggering unit or the unit variable that it was saved as. I think that it still stays in the unit group but Im testing that at the moment. Changing the units transparency then giving chaos removes it sinces its a new unit now. Still cant really get my head around this chaos ability.

EDIT!!
After some testing. The unit can be called back using the variable it was saved in by another trigger but not in the same trigger that gave it the chaos ability. The unit stays in the same group however picked unit doesnt work in the same trigger that chaos was given. Im guessing that chaos instantly changes it to a new unit however the when it gets re-saved as the new unit or placed back into the group, this happens afterwards (some sort of delay).
 
Last edited:

jonas

Ultra Cool Member
Reaction score
47
Could it be that your cloaking applies to the unit before chaos affects it?
 

kingkwong92

Well-Known Member
Reaction score
25
I changed it but you cant change the cloaking after chaos because you cant detect the unit. Ive fixed it using this.
Trigger:
  • Cloak start
    • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
    • (Ability being cast) Equal to Cloak (on)
    • Actions
    • Game - Display to (All players) the text: cloak
    • Set Player_Number = (Player number of (Owner of (Triggering unit)))
    • Set cloak[Player_Number] = True
    • Unit Group - Add (Triggering unit) to cloak_group
    • Trigger - Turn on Cloaking <gen>

Trigger:
  • Cloak stop
    • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
    • (Ability being cast) Equal to Cloak (off)
    • Actions
    • Game - Display to (All players) the text: uncloak
    • Set Player_Number = (Player number of (Owner of (Triggering unit)))
    • Set cloak[Player_Number] = False

Trigger:
  • Cloaking
    • Events
    • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • (Number of units in cloak_group) Greater than 0
    • Then - Actions
    • Unit Group - Pick every unit in cloak_group and do (Actions)
    • Loop - Actions
    • Set Player_Number = (Player number of (Owner of (Picked unit)))
    • Set real = (1.50 - (0.10 x (Real((Current research level of Cloaking for (Player(Player_Number)))))))
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • (Mana of (Picked unit)) Greater than or equal to real
    • Then - Actions
    • Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - real)
    • Else - Actions
    • Set cloak[Player_Number] = False
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • cloak[Player_Number] Equal to True
    • (Unit-type of (Picked unit)) Equal to Gundam
    • Then - Actions
    • Unit - Remove Cloak (norm) from (Picked unit)
    • Unit - Add Cloak (invis) to (Picked unit)
    • Else - Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • cloak[Player_Number] Equal to False
    • (Unit-type of (Picked unit)) Equal to Gundam (invis)
    • Then - Actions
    • Unit - Remove Cloak (invis) from Hero[Player_Number]
    • Unit - Add Cloak (norm) to Hero[Player_Number]
    • Else - Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • cloak[Player_Number] Equal to True
    • Then - Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • ((Picked unit) belongs to an ally of Player 1 (Red)) Equal to True
    • Then - Actions
    • Animation - Change (Picked unit)'s vertex coloring to (100.00%, 50.00%, 50.00%) with 95.00% transparency
    • Else - Actions
    • Animation - Change (Picked unit)'s vertex coloring to (50.00%, 50.00%, 100.00%) with 95.00% transparency
    • Else - Actions
    • Unit Group - Remove (Picked unit) from cloak_group
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • ((Picked unit) belongs to an ally of Player 1 (Red)) Equal to True
    • Then - Actions
    • Animation - Change (Picked unit)'s vertex coloring to (100.00%, 50.00%, 50.00%) with 0.00% transparency
    • Else - Actions
    • Animation - Change (Picked unit)'s vertex coloring to (50.00%, 50.00%, 100.00%) with 0.00% transparency
    • Else - Actions
    • Trigger - Turn off (This trigger)
 

kingkwong92

Well-Known Member
Reaction score
25
I just realised that after I uncloak. I have returned to my normal colours. Im not red if im on the red team and not blue if im on the blue team. I lose the colour change but im not transparent tho
 

kingkwong92

Well-Known Member
Reaction score
25
No, The chaos ability messes up the trigger. I just used another trigger that checks every second to change the colour back. Kind of annoying and slows down the map tho.
 

jonas

Ultra Cool Member
Reaction score
47
Does a "Wait X seconds" help?
You could also create a timer and add an action to it, but I don't recall if that's possible in GUI.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Happy Sunday!
    +1
  • The Helper The Helper:
    I will be out of town until Sunday evening
    +1
  • The Helper The Helper:
    I am back! Did you miss me LOL
    +1
  • jonas jonas:
    where did you go?
  • The Helper The Helper:
    Jefferson TX on a Paranormal Investigation of a haunted bed and breakfast - I got some friends that are paranormal investigators and they have an RV and do YouTubes
    +1
  • The Helper The Helper:
    It was a lot of fun. The RV was bad ass
  • jonas jonas:
    That sounds like fun!
    +1
  • The Helper The Helper:
    it was a blast!
  • The Helper The Helper:
    I am going to post the Youtube of the investigation in the forums when it is ready
    +1
  • jonas jonas:
    cool!
  • vypur85 vypur85:
    Sounds cool TH.
  • tom_mai78101 tom_mai78101:
    I was on a Legend of Zelda marathon...
  • tom_mai78101 tom_mai78101:
    Am still doing it now
    +1
  • jonas jonas:
    which one(s) are you playing?
  • jonas jonas:
    I played a little bit of the switch title two weeks ago and found it quite boring
  • The Helper The Helper:
    just got back from San Antonio this weekend had the best Buffalo Chicken Cheesesteak sandwhich in Universal City, TX - place was called Yous Guys freaking awesome! Hope everyone had a fantastic weekend!
    +1
  • The Helper The Helper:
    Happy Tuesday!
  • The Helper The Helper:
    We have been getting crazy numbers reported by the forum of people online the bots are going crazy on us I think it is AI training bots going at it at least that is what it looks like to me.
  • The Helper The Helper:
    Most legit traffic is tracked on multiple Analytics and we have Cloud Flare setup to block a ton of stuff but still there is large amount of bots that seem to escape detection and show up in the user list of the forum. I have been watching this bullshit for a year and still cannot figure it out it is drving me crazy lol.
    +1
  • Ghan Ghan:
    Beep boop
    +1
  • The Helper The Helper:
    hears robot sounds while 250 bots are on the forum lol
  • The Helper The Helper:
    Happy Saturday!
    +1
  • The Helper The Helper:
    and then it was Thursday...
    +2

    The Helper Discord

    Members online

    No members online now.

    Affiliates

    Hive Workshop NUON Dome World Editor Tutorials

    Network Sponsors

    Apex Steel Pipe - Buys and sells Steel Pipe.
    Top