Beta 4 posted!! Lots of changes... took a long time to customize all the Heroes. Also I have a trigger-problem posted in Post #2 of the thread... getting lots of good reviews from people on Bnet!
Nice, new update
BTW, I have a cool suggestion. Perhaps you could give players bonuses whenever its a certain time.
For example, a player controls the topmost Clock Tower. He/she will gain some gold whenever its 12 o'clock. It would be pretty cool, something like "Your Clock Tower synchronised with the time, granting you extra gold."
Long hiatus - I have been playing lots of League of Legends.
If anyone is interested, I will be playing ClockRing (Version 6) at about 11pm western time tonight! (US EAST Server!) I have about 6 real friends coming, so if a few people from here can show up, that would be great.
The map now has many inspirations from League of Legends. (Shops by genre, Buff-rewards for killing Neutrals)
I have never bumped this thread, although updated the first post a few times. I just published Beta 13 - pretty advanced... just implemented Ability Power from League of Legends, anyway... holler at me at Youtheart in League of Legends if you want to play.
Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.