Code trigger help plz make it :)

K

kongkim

Guest
I asked in a tread the other day but idten realy get any anwers that worked :p

So now i try again.

I use this to trigger scripts to recreate mt creep heros on my rpg map.
//////////////////////////////////////////////////////////////////////////////////
INIT Store Creeps
Events
Map initialization
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Set Loop = 0
Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Actions)
Loop - Actions
Set Creep_Type[Loop] = (Unit-type of (Picked unit))
Set Creep_Position[Loop] = (Position of (Picked unit))
Set Creep_Level[Loop] = (Hero level of (Picked unit))
Unit - Set the custom value of (Picked unit) to Loop
Set Loop = (Loop + 1)
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Open All walls of (Picked destructible)
//////////////////////////////////////////////////////////////////////////////////
function Trig_Revive_Creeps_Actions takes nothing returns nothing
local integer CUSTOM
set CUSTOM = GetUnitUserData(GetDyingUnit())
call TriggerSleepAction( 20.00 )
call CreateNUnitsAtLoc( 1, udg_Creep_Type[CUSTOM], Player(PLAYER_NEUTRAL_AGGRESSIVE), udg_Creep_Position[CUSTOM], bj_UNIT_FACING)
call SetUnitUserData( GetLastCreatedUnit(), CUSTOM )
endfunction

//===========================================================================
function InitTrig_Revive_Creeps takes nothing returns nothing
set gg_trg_Revive_Creeps = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Revive_Creeps, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_Revive_Creeps, function Trig_Revive_Creeps_Actions )
endfunction
//////////////////////////////////////////////////////////////////////////////////

Are there plz. anyone there can make THIS trigger Script store there heros level so when it come back its have it start lvl.

An yes i have tri the revive trigger. there are a bug in it. so i cant use it.
it make there creep heros not attack me when they have revive sometimes.. one if i attack on then will attack me.. an non of the other creeps in same group will react to it. so it need to be this tripper script.

I really hope you can help. its one of the only things i need to be finish :D
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,494
call SetHeroLevelBJ( GetLastCreatedUnit(), udg_Creep_Level[CUSTOM], false )


And yes, I have tried the revive trigger. there is a bug in it. so I can't use it.
It makes the Creep Heroes not attack me when they have revived, sometimes...
If I attack one, he will attack me... but non of the other Creeps in same group will react to it. so it needs to be this trigger script.

Why don't you post that trigger?
 
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