Combining Avatar with Metamorphosis

Kildare

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Yeah, how do I combine the effects of the two abilities into one?

The Avatar ability gives the effect that I want, but I does not allow the hero to change into a different form, and while Metamorphosis changes the form of the hero, it only grants extra hitpoints.

I thought of making a trigger to combine both effects, but I can't seem to find the trigger that changes the form of a unit, other than the "Unit - Replace" action. If I were to use the "Unit - Replace" action, it would change the unit completely instead of just changing the form.

Help?
 
Dang, just when I posted this thread, an idea came to me(always happens). I'm going to try it and see if it works. I would still welcome any help from you guys.
 
Don't triple-post!


And, well, get your "metamorphosis" ability to work,
then add whatever else, upgrades for example,
to the morphed unit.

"Unit - replace" is a bad idea...
 
Yea, I would use upgrades, personally. Base off of metamorphosis and then whenever it is casted set the level of your upgrades (which would give bonuses that you set them to) to, say, 1. Then, wait the time of the spell to "unmetamorph", and set the upgrade back to 0.
 
Just make the unit your turning into have extra stats. The extra stats that avatar would give?


Am I missing something?
 
The problem with using upgrades or stats bonus is that it doesn't give the hero a PERCENTAGE bonus. I would have to add a SPECIFIC bonus instead of a percentage one to the hero.

Is there any other way?
 
What I mean is that just have the unit that it's turned into have better stats. Percentage better stats; I'm sure you can work it out.
 
AceHart: Damage/Attack rate and Movement speed/armor.

Kershbob: I wouldn't be here if I knew HOW to do it, would i?

But actually, come to think of it, there MAY be a way to add percentage stats. I'll go check it out.
 
Well, available "%" upgrades are:
Attack speed, Movement speed, Hit points and Mana points.

All others are "simple" upgrades.

All upgrade types can have multiple levels though...
 
Nvm...I found a way to multiply the stats by percentage. Thanks anyway.

And thanks to Kershbob for "triggering" the idea in my head. XD
 
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