Combining Items / Drop on Death?

  • Thread starter Thread starter Nikolae
  • Start date Start date
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Nikolae

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I'm trying to add item sets to my map so that when the player's hero collects all 6 items of the set, it replaces all 6 items with another item. However, I just need to know how to find out whether or not the hero is carrying all the required items?

Also, I need to know what trigger to use to make a non-hero units drop all items it's carrying on death. I don't want to set the item to do that, because once it drops from the creep, I want the hero to be able to pick it up and not drop it upon death.

Thanks!
~Nik
 
Sorry forgot to add this, but I also need to know if there's a way to limit the number of an item a player can carry? So... if I had an item called 'Uber Staff', and the hero has it, but another drops, they can't pickup that staff again and carry two at once.

Thanks!
~Nik
 
Create a seperate Inventory ability for units with the data field Drop items on death ticked.

You need triggers for the other two. They are the Free Trigger Code Thread.
 
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