G
Gidgert
Guest
E: (currently typed message for spawning so i can test parts of the map easily)
C:
A: Unit-Create 1 Murloc for player 5 (yellow) at (random point in SpawnRegions[(Random integer number between 1 and 4)])Facing default building degrees
E: Map Initialization
C:
A: Set SpawnRegions[1]= Left Spawn <gen>
E: Map Initialization
C:
A: Set SpawnRegions[2]= Right Spawn <gen>
E: Map Initialization
C:
A: Set SpawnRegions[3]= Top Spawn <gen>
E: Map Initialization
C:
A: Set SpawnRegions[4]= Bottom Spawn <gen>
____________________________________________________________
What i am trying to accomplish is waves of "Murlocs". Where murlocs will spawn every second for 20 seconds in wave 1, kill everything that has spawned after 30 seconds and start wave 2, where murlocs would lets say spawn every .8 seconds for 20 seconds, etc etc.
I would also like to add a game message indicating what wave you are on. but i think i can do that part.
Also i would like to add a trigger that would check players if they are ingame or not, and spawn the initial "dodger" if they are.
C:
A: Unit-Create 1 Murloc for player 5 (yellow) at (random point in SpawnRegions[(Random integer number between 1 and 4)])Facing default building degrees
E: Map Initialization
C:
A: Set SpawnRegions[1]= Left Spawn <gen>
E: Map Initialization
C:
A: Set SpawnRegions[2]= Right Spawn <gen>
E: Map Initialization
C:
A: Set SpawnRegions[3]= Top Spawn <gen>
E: Map Initialization
C:
A: Set SpawnRegions[4]= Bottom Spawn <gen>
____________________________________________________________
What i am trying to accomplish is waves of "Murlocs". Where murlocs will spawn every second for 20 seconds in wave 1, kill everything that has spawned after 30 seconds and start wave 2, where murlocs would lets say spawn every .8 seconds for 20 seconds, etc etc.
I would also like to add a game message indicating what wave you are on. but i think i can do that part.
Also i would like to add a trigger that would check players if they are ingame or not, and spawn the initial "dodger" if they are.


