Complicated Skill Need Help

blurished

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1st skill = it gives crit chance + evasion and it increases the lower the hp gets

2nd skill = returns damage based on the user's armor

need help, just guide me if u dont want to make the skill

THX
 

xkid4ditya

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1st skill : don't get what you mean.
2nd skill : as far as i know, there no function based on hero armor. But there a function based on hero attribute.
 

Necrach

You can change this now in User CP.
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Well, base it off drunken brawler with a LOT of levels. Make a periodic trigger setting the level of that ability for all units that have the ability to maybe 100-% of life or something. If it is a hero ability, make it just a dummy ability, place the drunken brawler ability in a disabled spellbook (making it invisible) and add to the math formula x Level of ability (dummy hero ability)

Get it? :D
 

Whoareyou.

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Spiked Carapace is for the dmg taken and returns it... and gives armor..
You could used Thorns Aura and trigger it and add armor?
 

xkid4ditya

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Spiked Carapace is for the dmg taken and returns it... and gives armor..
You could used Thorns Aura and trigger it and add armor?

what he means is returning damage equal to user/hero armor. Just like Tauren (DotA) or whatever it called, that returning damage equal to his str.

i think it impossible using trigger, or perhaps it possible?:D
 

xkid4ditya

New Member
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Spiked Carapace is for the dmg taken and returns it... and gives armor..
You could used Thorns Aura and trigger it and add armor?

what he means is returning damage equal to user/hero armor. Just like Tauren (DotA) or whatever it called, that returning damage equal to his str.

i think it is impossible using trigger, or perhaps it is possible?:D

[EDIT]
WTF,, whats wrong with this internet........................................
doesnt meant to Double Post >"<
 

Whoareyou.

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Lol, its not possible to trigger with armor. Not that I know of but there is the agi str and int etc.
 

hgkjfhfdsj

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> based on user's armor
can be obtained using armorutils.
- u have to adjust the globals to fit your gameplay constants.
- u may adjust the system to work with ur map's damage detection system.
- if you want vanilla jass (no newgen) try looking around in thehelper system/tut section for daelin's system (originally by him).
 

hgkjfhfdsj

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armorutils already accounts for bonuses - damage received and dealt is compared to find the unit's type of armor.
 

NeuroToxin

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You could use EGUI, you need NewGen editor, but it has a function which gets the armor of a unit.
 

Ayanami

칼리
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For your first skill, either you'll need to use a Critical Strike with a TON of levels, use a damage detection system that can detect physical attacks, or make use of a buff placer coupled with a simple damage detection system (Weep's GDD).
 
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