Conflict between EXP and ORE

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Heres my problem.

The way my RPG is set up, I have ore given per kill, and I also need exp per kill (which I set up as custom). For this I have one concise trigger that should handle it all. and that trigger is:

Conditions
-Current players kill score is exaclty 50
Actions
-Modify current players score: Subract 50 kills
-Modify current players resources: Add 10 ore
-Modify current players score: add 25 custom
-preserve trigger

this works great, at least for the most part. where the problem comes in is when the characters obtain multiple units. Then the score isnt going to be exactly 50, because many kills will be happening at the same time. I dont think breaking the two up will help...
 
Change exactly to 'at least' 50.
If there are multiple units, which means you have to use a specific kill score, you'll have to balance it out so you get equal amount of exp & money for every kill score or else it won't work out.
 
NVM I found a trigger, though I dont know why, is here to fix all my problems. I found it in another post.

Conditions
Current Player kills one any unit
Actions
add zero kills

This is the weirdest trigger ever, and for some odd reason, it fixes all of my problems at once, My cash goes up quickly, and my exp goes up quickly and there is no problems with killing multiple units at once.

Credit for this Trigger goes to -=Bob=- ( I found this trigger looking at his posts.)

THANKS
 
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