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Heres my problem.
The way my RPG is set up, I have ore given per kill, and I also need exp per kill (which I set up as custom). For this I have one concise trigger that should handle it all. and that trigger is:
Conditions
-Current players kill score is exaclty 50
Actions
-Modify current players score: Subract 50 kills
-Modify current players resources: Add 10 ore
-Modify current players score: add 25 custom
-preserve trigger
this works great, at least for the most part. where the problem comes in is when the characters obtain multiple units. Then the score isnt going to be exactly 50, because many kills will be happening at the same time. I dont think breaking the two up will help...
The way my RPG is set up, I have ore given per kill, and I also need exp per kill (which I set up as custom). For this I have one concise trigger that should handle it all. and that trigger is:
Conditions
-Current players kill score is exaclty 50
Actions
-Modify current players score: Subract 50 kills
-Modify current players resources: Add 10 ore
-Modify current players score: add 25 custom
-preserve trigger
this works great, at least for the most part. where the problem comes in is when the characters obtain multiple units. Then the score isnt going to be exactly 50, because many kills will be happening at the same time. I dont think breaking the two up will help...


