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Sorry about all the questions recently, but I've got another.
I have a gargoyle hero who has the stone form ability which changes him into (an alternate hero) stone version of himself. This all works fine, but when he changes back into himself, he has like +19 damage factored into his damage. he is agility type and has 19 agility, so I'm sure that the agility is being refactored into his damage. And every subsequent level after that, it is being readjusted to factor in double his primary stat. I think I have noticed this problem with other characters too; they have damage that seems way too high. I thought it might have something to do with triggers, so I disabled the triggers that gave his stone form an aura, but it still factored it in. Is there some gameplay constant or something simple like that that would solve my problem or is it something deeper? Sorry for such a long problem, but it really is the source of many of my map's problems (gameplay-wise).
I have a gargoyle hero who has the stone form ability which changes him into (an alternate hero) stone version of himself. This all works fine, but when he changes back into himself, he has like +19 damage factored into his damage. he is agility type and has 19 agility, so I'm sure that the agility is being refactored into his damage. And every subsequent level after that, it is being readjusted to factor in double his primary stat. I think I have noticed this problem with other characters too; they have damage that seems way too high. I thought it might have something to do with triggers, so I disabled the triggers that gave his stone form an aura, but it still factored it in. Is there some gameplay constant or something simple like that that would solve my problem or is it something deeper? Sorry for such a long problem, but it really is the source of many of my map's problems (gameplay-wise).


