Confusion (Trigger spell)

DM Cross

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For New Age of Warcraft, I need to make a Confusion spell, that turns a target player owned unit over to Neutral Hostile...Now, I wrote a trigger that I thought worked fine, but when I tested it, nothing happened.

Confusion
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Confusion
((Targeted unit) is A Hero) Equal to False
Then - Actions
Unit - Change ownership of (Targeted unit) to Neutral Hostile and Change color
Else - Actions
Do nothing

The actual spell was based off of Firebolt (Warlock). I took out the stun and I (at first) turn the duration down to 0, but what happened was the target was just stunned forever. :P Not the desired effect, so I put the duration to .01. There's no damage for the spell, because the spell was basically just for the animation, and to make a target of a unit. Anyone know why the trigger doesn't work?
 
Nevermind, got it!

Ok, nevermind! :D Heh, I remembered someone telling me that Targeted Unit wasn't used for that sort of trigger, so I looked again and, of course, I found 'Targeted unit of ability being cast'... :P Must remember to look before I decide on what I want, the first time. The spell does work! Yay! :D
 
I did, originally, but I sorta need the 'If/Then/Else' so what's the point to putting them twice? Unless there's a reason I don't know of, and if there is, please tell me! :D
 
Well, for this trigger here:

Confusion
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Confusion
((Target unit of ability being cast) is A Hero) Equal to False
Actions
Unit - Change ownership of (Target unit of ability being cast) to Neutral Hostile and Change color


Looks somewhat simpler to me... ;)

And, after all, that's what "conditions" are for, to put conditions there...
 
Lol, yeah, I guess that IS what that's there for, huh? :P Never thought of that! And I don't really know, I guess I was thinking it was more complicated then it was...Hmm...Oh, wait, now I remember (thanks, because I forgot this, actually!) I meant to put in the Else actions for the unit to stop! :P That way they don't waste 200 mana and have to wait 20 seconds for the cooldown... (Why so high and long, you ask? Balance purposes, that's a UNIT spell, didn't want people raising armies of the unit, only to cast that spell...Technically ya can, but it's a magic unit so if you turn a whole army Neutral Hostile, the only thing you're really doing is screwing yourself and them over, and making sure they don't get as much exp :P)
 
Actually, if you put "hero" as the only "targets allowed", they can't cast it on anything else anyway...


> Why so high and long, you ask?

Yes... seeing your "explanation", I'm glad I didn't... ;)
 
...Oh, that is wrong...And no, fool, I didn't want it castable on heroes...Think of what the trigger does: Turns the target Neutral Hostile. If that was castable on heroes, that'd have to be the ult of a hero, or something...
 
Oh, I've already got that...

*Thinks about what he just said* "You've got 'non-hero' as targets allowed...Yet you put it in the trigger...Can you say: Waste of time?!'

:D :P Don't laugh! It's impolite! :P
 
Lol, how ironic...Confusion has confused the confuser! :P Say that 5 times, fast...
 
...I tried...The word 'confuser' came out 'confuzeler'...Don't ask...Just...Look away... :( :o :P
 
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