System Constant Timer Loop 32

Nestharus

o-o
Reaction score
84
JASS:

library CTL /* v1.1.0.0
	*************************************************************************************
	*
	*	CTL or Constant Timer Loop provides a loop for constant merged timers of timeout .03125
	*
	*	Similar to T32 but pauses timer when no structs have instances and removes structs
	*	from timer trigger when those structs have no instances. 
	*
	*	This can also create new timers after destroying a previous timer and generates less 
	*	code in the module. It also generates no triggers so long as the module is implemented 
	*	at the top of the struct.
	*
	************************************************************************************
	*
	*	static method create takes nothing returns thistype
	*		-	CTL
	*		-	Creates new timer
	*
	*	method destroy takes nothing returns nothing
	*		-	CTL
	*		-	Destroys created timer
	*
	*		Module
	*
	*			module CTL
	*				-	Declare locals in here
	*				-	Run ini code
	*			module CTLExpire
	*				-	Run timer code
	*				-
	*				-	thistype this		refers to current expiring timer\
	*			module CTLNull
	*				-	Null locals here
	*			module CTLEnd
	*
	*			Example of Constant Timer Loop 32
	*				struct MyTimer extends array
	*					integer myValue
	*					implement CTL
	*						local string s="My value is "
	*					implement CTLExpire
	*						call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,s+I2S(myValue))
	*						call destroy()
	*					implement CTLNull
	*						set s=null			//pointless, but shows how to use null block
	*					implement CTLEnd
	*				endstruct
	*
	*				set MyTimer.create().myValue=16 //will display "My value is 16" in 5 seconds
	*
	*			module CT32
	*				-	A constant running timer. Useful when the timer is pretty much never ever
	*				-	going to stop. Also allows control over loop (just provides an expiring timer).
	*				-	Code goes in between two methods
	*			module CT32End
	*
	*			Example of Constant Timer 32
	*
	*				//Displays
	*				//			1
	*				//			2
	*				//			3
	*				struct MyTimers extends array
	*					integer myValue
	*					thistype next
	*					implement CTL2
	*						local thistype this=thistype(0).next
	*						loop
	*							exitwhen 0==this
	*							call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,s+I2S(myValue))
	*							set this=next
	*						endloop
	*					implement CTL2End
	*					private static method onInit takes nothing returns nothing
	*						set thistype(0).next=1
	*						set thistype(1).next=2
	*						set thistype(2).next=3
	*						set thistype(1).myValue=1
	*						set thistype(2).myValue=2
	*						set thistype(3).myValue=3
	*					endmethod
	*				endstruct
	*
	************************************************************************************/
	globals
		private integer ic=0					//instance count
		private integer tc=0					//timer count
		private integer array rf				//root first
		private integer array n					//next
		private integer array p					//previous
		private integer array th				//timer head
		private integer array ns				//next stack
		private trigger t=CreateTrigger()
		private timer m=CreateTimer()
		private triggercondition array ct
		private conditionfunc array rc
	endglobals
	private function E takes nothing returns nothing
		local integer i=ns[0]
		set ns[0]=0
		loop
			exitwhen 0==i
			if (0==p<i>) then
				if (0==n<i>) then
					call TriggerRemoveCondition(t,ct[th<i>])
					set ct[th<i>]=null
					set tc=tc-1
					set rf[th<i>]=0
				else
					set rf[th<i>]=n<i>
					set p[n<i>]=0
				endif
			else
				set p[n<i>]=p<i>
				set n[p<i>]=n<i>
			endif
			set n<i>=n[0]
			set n[0]=i
			set i=ns<i>
		endloop
		if (0==tc) then
			call PauseTimer(m)
		else
			call TriggerEvaluate(t)
		endif
	endfunction
	private function CT takes integer r returns integer
		local integer i
		local integer f
		if (0==n[0]) then
			set i=ic+1
			set ic=i
		else
			set i=n[0]
			set n[0]=n<i>
		endif
		set th<i>=r
		set ns<i>=-1
		set f=rf[r]
		if (0==f) then
			set n<i>=0
			set p<i>=0
			set rf[r]=i
			set ct[r]=TriggerAddCondition(t,rc[r])
			if (0==tc) then
				call TimerStart(m,.031250000,true,function E)
			endif
			set tc=tc+1
		else
			set n<i>=f
			set p<i>=0
			set p[f]=i
			set rf[r]=i
		endif
		return i
	endfunction
	private function DT takes integer t returns nothing
		debug if (0&gt;ns[t]) then
			set ns[t]=ns[0]
			set ns[0]=t
		debug else
			debug call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,&quot;TIMER LOOP ERROR: ATTEMPT TO DESTROY NULL TIMER&quot;)
		debug endif
	endfunction
	private keyword r
	private keyword e
	module CTL
		static integer r
		static method create takes nothing returns thistype
			return CT(r)
		endmethod
		method destroy takes nothing returns nothing
			call DT(this)
		endmethod
		static method e takes nothing returns boolean
			local thistype this=rf[r]
	endmodule
	module CTLExpire
			loop
				exitwhen 0==this
	endmodule
	module CTLNull
				set this=n[this]
			endloop
	endmodule
	module CTLEnd
			return false
		endmethod
		private static method onInit takes nothing returns nothing
			set r=ic+1
			set ic=r
			set rc[r]=Condition(function thistype.e)
		endmethod
	endmodule
	module CT32
		static method e takes nothing returns boolean
	endmodule
	module CT32End
			return false
		endmethod
		private static method onInit takes nothing returns nothing
			call TriggerAddCondition(t,Condition(function thistype.e))
			if (0==tc) then
				call TimerStart(m,.031250000,true,function E)
			endif
			set tc=tc+1
		endmethod
	endmodule
endlibrary
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Demo
JASS:

struct MyTimerLoop extends array
    integer value
    implement CTL
        local string s=&quot;My Value: &quot;
    implement CTLExpire
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,s+I2S(value))
    implement CTLNull
        set s=null //pointless, but shows how to use null block
    implement CTLEnd
    private static method onInit takes nothing returns nothing
        set create().value=1
    endmethod
endstruct


Constant Timer 32 Demo
JASS:

struct MyTimers extends array
	integer myValue
	thistype next
	implement CT32
		local thistype this=thistype(0).next
		loop
            exitwhen 0==this
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,I2S(myValue))
            set this=next
        endloop
	implement CT32End
	private static method onInit takes nothing returns nothing
		set thistype(0).next=1
		set thistype(1).next=2
		set thistype(2).next=3
		set thistype(1).myValue=1
		set thistype(2).myValue=2
		set thistype(3).myValue=3
	endmethod
endstruct
 

Laiev

Hey Listen!!
Reaction score
188
what happen with the inline? lol

I can't read your code, now its impossible -.-
 

Sevion

The DIY Ninja
Reaction score
413
Not sure about you guys, but I can actually read this code (albeit it's only because it's short :|).

At any rate, it looks pretty cool.

Too bad I moved away from JASS :p
 
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