Constantly displaying messages while in region?

dannyboydude

Ultra Cool Member
Reaction score
33
Wel i want it to constantly display messages to a player while hes in a region

But not like

You are in region 1
You are in region 1
You are in region 1
You are in region 1
You are in region 1


More like

You are in region 1
[ Now i leave it stops displaying them ]
You just left region 1


Does anyone have a clue how to make this ?

+rep for answers :D
 

Advena

Just casually observing atm ;)
Reaction score
42
Don't use a "Time - periodic" event, that creates the message all the time you're in the region.
Set the Event to "Unit enters region" / "Unit leaves region" instead :)

I'm guessing that'd solve it :thup:
 

Vestras

Retired
Reaction score
248
Just display a timed message when the unit enters rect with time 9999999999.00 and clean text messages (cinematic) when it leaves.
 

Advena

Just casually observing atm ;)
Reaction score
42
Vestras took what I was saying even further it seems. Good thinking there mate :)
 

Kelvin87

New Member
Reaction score
14
You are possible to load the trigger in a loop that doing multi-triggering the code. Therefore, the display message will then come out for many times. So, the sample is as below: (Not follow exact code**)

Trigger A
[Event]:
A Unit Entering A region
[Condition]:
Triggering Region is Region 1
Triggering Unit is Unit X
[Action]:
Game-Display Message to GetOwningPlayer(GetTriggerUnit()) : You are in Region 1
return
Trigger B
[Event]:
A Unit Leaving A region
[Condition]:
Triggering Region is Region 1
Triggering Unit is Unit X
[Action]:
Game-Display Message to GetOwningPlayer(GetTriggerUnit()) : You just leave Region 1
return
 
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