Controlling Scarab/interceptor triggers

R

RyceEater

Guest
Ok so here is how it is. I've used this triggering to separate the scarabs from reavers.
Condition:
always

Action:
Teleport/Move "all" "scarabs" at "Location 1" to "Location 2"
preserve trigger

so now the scarabs are in a separate closed area away from the reavers. Now I want to make 1 scarab teleport from the closed area to another location in the map and attack the near enemy unit from that location.
I know you need the AI script "set generic command point" and "patrol to top left corner", but i dont know how to set up the triggers so that the scarab will go and attack the neareset unit after it teleports away from the closed area.
 
F

-fool-

Guest
i dont think it can. scarabs dont attack on thier own, reavers attack and that makes a target, and path from the reaver to the target, and scarabs just follow the path. so i dont think you can...

but try ai scripts (like attack there) or you can do it sort of oldschool style and make like a firebat or infested terran there and have it do dmg.. then remove it or let it blow up.
 
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