Create
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Set Point = (Center of Region 000 <gen>)
Unit - Create 1 Footman for Player 1 (Red) at Point facing Default building facing degrees
Custom script: call Removelocation(udg_Point)
Move
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
Set Point = (Center of Region 001 <gen>)
Unit - Order (Entering unit) to Move To Point
Custom script: call Removelocation(udg_Point)
Kill
Events
Unit - A unit enters Region 001 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Create
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Point = <region>
Unit - Create 1 <unit> for Player 1 (Red) at <region> facing Default building facing degrees
Custom script: call RemoveLocation(udg_Point)
Move
Events
Unit - A unit enters Region 000 <gen>
Conditions
Actions
Set Point = <region>
Unit - Order (Entering unit) to Move To Point
Custom script: call Removelocation(udg_Point)
Die
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Unit - Kill (Entering unit) / Unit - Remove (Entering Unit)