Count attack and Animation System request

AgentChaos

New Member
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1
As people konw,LoL is icefrog's new game ,this game use a lot count attack ability ,just like damage 1 time do something ,2 time do something,then let count go 0, maybe people say this so easy ,I know,I just think a system manage it .Animation System it's little hard original idea is from Diablo 3,(not publish yet,You can find some video) it is 3D action ability system,
Like 0.5s do some Animation then damage unit,
next 0.6s do some Animation then damage unit
end 0.7s do some Animation then damage AOE
Sorry about my English,hope people can understand!
 

luorax

Invasion in Duskwood
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67
League of Legends isn't IceFrog's game... LoL was made by the Riot Games, IceFrog is(/was) one of the developers. [as i know]
 

Laiev

Hey Listen!!
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188
Guinsoo is the owner of LoL

IceFrog just are involved with HoN (by Pendragon)


and i don't understand your request
 

jrhetf4xb

Member
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12
From what I understand you want a custom attack system that acts differently upon every unit attack. A counter keeps track of the attacks a unit has made and so, like in your example, when the unit attacks, it is forced to play a custom animation and then damage after some time, then the second attack will be with the same effect but different cooldown between animation and attack, and for the others the same. Right?

That doesn't really make sense... But oh well, if you wanted that just every time a unit attacks reduce it's attack speed.
 

AgentChaos

New Member
Reaction score
1
Attack count system ,I know name a little silly,Like use 7 count do CriticalStrike ,it's a system can be replace chance passive ability.

Animation system it's 3D combo move system,only use in Diablo3 for now,
In Diablo3 max Animation was 7. in WC3 it's hard use ,for me only know use in Blade Master.
Advanced Omnislash:
1. "attack" Animation, Damage Unit 40, Animation time 0.3s
2. "attack" Animation, Damage Unit 50, Animation time 0.3s
3. "slam" Animation, Damage Unit 80, Animation time 0.4s
4. "attack" Animation, Damage Unit 60, Animation time 0.3s
5. "attack" Animation, Damage Unit 70, Animation time 0.3s
6. "slam" Animation, Damage Unit 90, Animation time 0.4s
7. "spin" Animation, AOE Damage Unit 100, Animation time 0.6s
 
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